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Spend a Fate Chip to use a Talent, Spell, or Combat Maneuver of your Tier or lower that you do not currently possess for one action or gain an additional use of a Talent that you have already used this scene.
thank you john for putting this down in a more rules like format. i had offered up both these ideas as separate options in one of 1st few posts, but i know i'm not the best at getting my thoughts out in a clearest of ways at times. the only difference i would recommend is that since it is a fate pt you are using the pc should actually be able to use a fate to gain access to an ability/spell...etc up to one tier higher then themselves. matt flinn and I agreed that this was a feasible and acceptable use of the "do the impossible" for our local game group. especially if you looked at it from the idea that a tier 5 maneuver should be to complex for a novice t1 hero to perform, however a t2 maneuver while diffcult would not be out of the realm of the t1's abilities especially if fate stepped in to give said abilities a little bit of a boost.