Alessia Val'Mehan wrote:
I find the Ranged skill unnecessary as a requirement for this talent. Most casters would never utilize it and it becomes a wasted skill point which in this system are pretty precious. I think it should be removed as a requirement.
I think this was included to represent the very similar 'skills' needed to aim a gun (or crossbow) and point a spell not to hit. I'd personally be fine restricting it to Ranged (Any), but I personally like the flavour that the addition of this skill adds. It makes perfect sense to me in game as being trained in ranged implies your aim is good, but being trained in Arcanum means you can cast spells. They are not in any way similar, so you can't just say that a regular Arcanum is sufficient.
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I want to go a bit farther into this particular ruling however with the generic -4 penalty to all spells cast into melee. Its clear in many places this was not the intent and that only avoidance spells were subject to the -4 penalty for casting into melee as the only two talents in the books that reduce this penalty only reduce it for avoidance spells...
I believe it is listed as Avoidance and Fortitude. There was a discussion about this elsewhere on the forums. . .
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My first opinion was non psychical spells being cast into melee shouldn't be able to strike an unintended target. Which would negate any penalty for most discipline spells and some fort spells. However i believe that you need a uninterrupted line of effect for most if not all spells.
You still have to aim a Castigate which targets discipline, and it isn't a 'physical spell' because you are aiming the spell at a specific person. I like the idea of ALL ranged spells taking the penalty (and this is from an Elemental Bolt, Castigate, etc caster) for simplicity, with various talents to counteract this issue.