Hat wrote:
Naloomi wrote:
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so, damage is currently d6+2d6+4, every 3 ticks. With the poison on the spikes, if I beat their Fortitude, it deals an additional d8 every 4 ticks.
The poison on the thorns is effectively a carry attack assuming you hit with your unarmed, or alternatively if you're grappled. The spell notes a secondary attack roll using Arcanum(Vigor) at which point you'd add the damage. The wording is bad when it talks about 2 at 4 ticks/4 ticks. My reading would be that the initial poison attack/damage would come at 4 ticks after the initial hit and then another 4 ticks after that. I'm not as familiar with the poison rules, so I'm not sure what happens if you hit the same target with another poison attack before the first poison runs it's course. Given that it's a poison I would agree with you that it's an attack against Fortitude even though the spell doesn't call that out.
Paul
The poison only happens 2x. 4 ticks after the attack that successfully deals it, and then 4 ticks later. I agree it doesn't stack. So me hitting 3 ticks later does NOT set him up for poison again. I did miss the 'secondary attack roll' and was just dealing the d8 damage if the primary attack also beat Fortitude, which was not that often at Arcanicon 2015.
And when attacking every 3 ticks:
Attack Damage and poisoned: Tick 1
Attack Damage: Tick 4
Poison Damage: Tick 5
Attack Damage: Tick 7
Poison Damage: Tick 9
Attack Damage and poisoned: Tick 10
If I hit, not taking into account the above average possibility of exploding, I deal roughly 14 damage every 3 ticks. If even one dice explodes only once, I'm averaging 20 damage. This averages out to 42 regular damage and 9 poison damage roughly every 9 ticks, before any exploding dice are figured in. Since I should be exploding 1 of those 2d6's every 9 ticks, that's an additional 6 damage. So, on average, it's 48 regular damage and the possibility of 9 poison damage every 9 ticks.
A drawback is that I have 4 d12's to keep track of during combat. My own initiative, Strain from spell casting, Poison, & Recovery. It is a bit of a hassle, but well worth it.