wilcoxon wrote:
The best I've been able to figure out for Ss'kethis is 2d12+d10+7 every (other) 8 ticks (Mighty Swing/Vital Strike, exceptional Tralian Hammer) plus Smite once per scene but that requires tier 3 for the second d12.
I understand the 2d12, the d10 and +6 (quality and Mighty)...where is the other +1 coming from?
I also understand that dice can sometimes just get hot. (This happened 1x with Mark Fischer during the last Arcanicon round, but it only happened 1x)...he just happened to have it happen to him on top of 2-3 others pulling the same numbers. Having an occasional hot dice scenario can make for an interesting story to tell in and of itself (e.g. Indiana Jones vs. the Cairo Swordsman)...but if you have a T3 Adversary with 80-ish Stamina and most tables are 2-shotting him, it seems to be a very anti-climactic story. If (story-wise) fights are meant to be easy, they will be (and we had some examples of them at Arcanicon). However, if an encounter is designed as Lethal (like, say, facing a Master Ymandragoran Harvester, multiple Thralls, and friends)...it should be an
intensely scary fight. If it isn't, then that is a concern either in terms of rules balance or writing/fight construction.