Harliquinn wrote:
With the potential reading of this errata as you interpret, I worry about complexity. For instance, my character often uses both Exploit Weakness (and intends to use Insoirational Performance). Those both give static bonuses from talents. It makes sense to me that as Talent Bonuses,mthey won't stack with other Talent bonuses, and that's easy enough to find out for a character/player before using the bonus on them (or letting characters know ahead of time it won't work with something they have). However, if it's an Ally Bonus, going forward their application of the bonus is dependent upon what spells they are under from allies, as well as any combat actions such as assist ally they are now receiving. That seems overly complicated and will slow down combat more than it is now.
John
I agree. Personally, I would be inclined to design or err towards allowing more stacking rather than less. That might unbalance things some, but I find it very complicated to figure out how and where all potential bonus's come from and which ones cancel out. I sort of like the "Ally" source idea, because that guarantees that a character concept like a bard, whose primary way of assisting is to make others better, works. The idea that someone like that is worthless because fighters in the party also have a talent that give them a bonus that overlaps what theirs does seems problematic. Also, think that the aid another ability should allow for three people to do it and stack, since lets face it, if you're facing something so hard to hit that it is a better application of time for three people to assist than to attack on their own, you probably need the assist!