PCIHenry wrote:
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I also like the idea of allowing Heroes to buid their own weapon/item/whatever. Now, I'm just thinking outloud here, but maybe we could assign a point value to an item, rather than gold and allow those items to be "turned in" for something that the player truly wished to have.
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I'm sure there are other issues, but the idea has merit. Now its just a matter of seeing if we're smart enough to come up with an equitable way of doing it.
Given Henry's invitation, let me throw out at least one starting point for a possible system. My thinking is agree on the principles first and then the prices later.
Character Signature PointsMethods to Earn1 per Chronicle Page. Conveniently we have a space to track them as we don’t track Fate Points any more.
Rationale: This encourages and rewards players for every mod played. This covers both 1st time and replay. Arguably set a base number of points for a 1.5 Cert though lower than the 25 Arc 1 mods that are available.
In place of items found. This would be special items. Not all items would have this. A character that takes an item either for use or sale does not get the associated Signature Points.
Rationale: This ensures everyone gets some benefit even when there are limited item options. It also means that for things that are easily bought – weapons and runes for example, some armor, it’s all money and shouldn’t go above and beyond the base price.
Items found have a Signature Point cost to take as part of the mod rewards.Rationale: If you’re taking an item there should be an opportunity cost in buying other signature items if one of the goals is to keep rough parity between characters. This doesn’t mean that the item should necessarily be the full cost, but something. Say a Gauntlet of Immaculate Defense is found and the Signature Point cost of it is 10 if bought using SP, then perhaps it costs 5 SP to take it as their share. Half may not be the right balance point, but it lessens the incentive to grab it if it’s not as appropriate as it means setting backing buying something that is. It should also discourage the kinds of manipulating the system that some folks are doing to get the rewards they want.
Edit: Add: Players with insufficient points may go into a hole with GM approval. This way a new character who hasn't played any or many mods yet doesn't miss out on something that works for their character.What you can “Buy”Tier Appropriate Gear - These are items from an approved list for a set cost for each item. Pricing should be done based on relative rarity of the item from a story perspective and usefulness.
Special Flavor – a defined set of history related to these particular items. Examples could include things such as 1st Imperium, Auxunite, Kio or other campaign approved plans. This list is there as hooks for future stories in one form or fashion that the authors can build around. This can help the player who buys it more of a sense of being integrated into the broader world. Consider getting an item once owned or wielded by the Sorcerers who protected the Imperator of the 1st Imperium… perhaps only to discover that the item is valued and actively sought by the Mourners given its ties to the Eryunellians.
Special Materials – this could include fervidite, sarishan steel or whatever. There may be limits on what these get combined with or a higher cost for odd combinations. For example, there was speculation that it was possible to have a Sharishan Steel Kio Sword. Only Henry probably knows if this is even possible, if it is perhaps there’s a cost and it’s allowed, perhaps not.
Item Quality – price to be able to make an item Fine or Exceptional. Legendary obviously would need to be approved and maybe needs to be worked with the campaign staff to determine an appropriate history.
Item Flaws – Part of what makes some items more personal and memorable are the impact they have on the character. These could provide a modest cost break and may be dependent on what Archetype you are. An envious sword is going to have less of an impact on a caster than on a martial character for example.
With a sweep of his hat,
Paul