Harliquinn wrote:
I may be wrong, but I don't believe the issue is that each time people get something, everyone must get something. I think the issue was if I've gone through a lot of adventures and I keep seeing people get things, and I never do, how does that make me feel.
Quality of stories has been one of the biggest draws for this game. Likewise they've done a great job of limiting the impact gear has on the game.
Is it fun to keep missing things? Probably not. In the example you gave though, what's causing the person to miss out over and over again? If gear doesn't fit the character then adding an extra copy won't solve it. If every table decides to resolve things using a dice roll then that may be something the player can bring up as part of a treasure split negotiation. Maybe that character offers to buy out the item from the rewards and saves up 5, 10 or 15 Gc to do it. Another option is to wait and play mods with folks who've already played the mod before. There are opportunities to work things out at the table. If someone's getting their 2nd, 3rd or 4th special item maybe see about having them exchange one of those for the new widget.
Forcing situations to go binary - all or no one is going to be a lot more no one and a lot less all. I've seen mods where there are interesting items that no one or very few people at any given table are likely to use. They get left behind or sold.
And to be fair, there have been weapons, runes and gear given out. It's not quite that they got nothing, it's that they didn't get something that money can't currently buy.
What's the character's story? What's the narrative? A solution is to look at the campaign and the rarity of these items and simply expect not to get something unusual. If it does happen it's a bonus. Attitude is something we can control. I admit it's not always easy, but it is our choice. Make the item that got away part of the character's narrative. If the character keeps missing out, maybe the character starts paying a bit more true devotion to Larissa to try and win over lady luck, or starts blaming an Infernal encountered during the Crusade for a curse of ill fortune.
For every mod played after the first time it's just gold and XP. There will likely be a lot of characters who won't have anything unusual. It may not make missing out more fun, but it may help to realize that there are a lot of other players and characters in the same boat.
With a sweep of his hat,
Paul