Last visit was: It is currently Wed Oct 08, 2025 4:04 am


All times are UTC - 5 hours




Post new topic Reply to topic  [ 68 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next
Author Message
 Post subject: Re: Languages - further clarification needed
PostPosted: Wed Mar 19, 2014 4:23 pm 

Joined: Fri Sep 27, 2013 8:36 am
Posts: 1554
@mith because thus far the entire page of this debate is about what "national languages" means

_________________
--Josh Elliott
Oswald val'Inares V, The Seeker of the Val'Inares
Harvester Lord of the Eastern Fields of Iowa


Top
Offline Profile  
 
 Post subject: Re: Languages - further clarification needed
PostPosted: Wed Mar 19, 2014 4:32 pm 
User avatar

Joined: Fri Sep 27, 2013 1:06 am
Posts: 2109
Location: Portland OR
Okay, a deep breath and a few thoughts:

1) I've never seen a character "unbalanced" by the languages they do or do not know (Dude, he knows Harnen, that character is so unbalanced!).
2) Learn Low Coryani or do charades at my tables.

While I have some sympathies for Hinterlanders who could now "grow up" learning all umpteen versions of "backwater" before learning the languages in common use... I am a little surprised by the debate. National Languages should be 1 language.

But I'm also totally fine with Mith's formulation.

For that matter while I don't condone cheating I can promise you that I will never *ever* audit your character to see if if you really did qualify to learn Erdukeen and Myrantian.

_________________
Eric Gorman

AKA Ambassador Tukufu, man of letters, tomb raider and Master Sword Sage
. . . and Sir Szymon val'Holryn, Order of the Phoenix
Formerly Sir Jaeger val'Holryn. Weilder of the Holy Avenger: Thonanos. Gave his soul to help free King Noen


Top
Offline Profile  
 
 Post subject: Re: Languages - further clarification needed
PostPosted: Wed Mar 19, 2014 4:39 pm 
User avatar

Joined: Fri Sep 27, 2013 10:47 am
Posts: 2493
Location: Central Alberta
mith wrote:
If the backstory for said character is a Yhing hir tribesman that traveled to the Kio lands to improve his sword fighting skills - yes. The system should NOT dictate the role play in such a manner.


That is a viable option. . . but did that Yhing Hir also have to learn Low Coryani and Milandesian to get there? How did he communcate with the Kio while he picked up the language? There are examples to either end, and I don't support that they have to learn EVERY language. I'm not against it that ruling here, but I'm not 100% for it. I can see arguments either way and really it only affects people from the Hinterlands primarily.

What I do object to is the interpretation that "Native Language" means EVERY language of your region.


Quote:
Tell me something Cody, you obviously speak English but do you also speak French and the various Aboriginal languages found in areas of Canada? If you don't, I guess it would make sense that you're not allowed to learn German, Latin, Chinese, etc...


Actually, I do speak English and French (though I am not fluent in French as the area I'm in is almost devoid of French speakers so I've gotten rusty), and also speak a little bit of Plains Cree. However, if we are using Canada as an example, only French and English would be "National Langauges" as they are the only ones recognized by the Government. Using my co-worker Sai Kiran, however, he is from northern India, and speaks English, Hindi (the "Official Languages") as well as Punjabi and one other which are regional languages. Despite coming from the upper class of India, he didn't have much opportunity to learn, say Swahili or Finnish, and instead learned the languages of his native nation first because those are the ones which were more essential to learn.

However, using your example, there is almost no opportunities for me coming from a Small Town to have learned another language other than French, English, and Ojibway in any official sense. There are native speakers of other languages (my grandparents spoke some German and Swedish, and there were some Ukrainian speakers in my home town too), but nothing beyond learning it from someone who is not an official speaker.

Move this back at least 500 years ago to the kind of society which the current Arcanis Universe seems to mirror, and I think I would be hard pressed to have access to ANYONE who was not an English, French, or Ojibway speaker from where I grew up. I might have gotten Sioux, Cree, or Assiniboine, and MAYBE Spanish, but I'd have to REALLY go out of my way to learn those tongues.

I think the issue with this comes from applying too much of a modern sensability. With the Internet and globalization, you can (theoretically) learn any language you want. People in Arcanis don't have that. For 95% of the population, they probably rarely have gone more than 10 miles from their place of birth in their lifetimes, and even nomads like the Yhing Hir probably don't 'get out' much beyond their own region. Sure, from a Hero POV learning these other languages is cool and useful, but when looked at logically it starts breaking down a bit.

Quote:
Just because something is deemed "useful" doesn't mean it fits the character concept.


Alas, Character Concept sometimes needs to be leashed by the universe and what is 'reasonable' within. It is in-universe reasons why you wouldn't have an Elorii Sorcerer-Priest of Sarish who also is a Twilight Warrior, even though mechanically you could do it (assuming you took out the cultural and religious aspects of the Arcanis World).

Is this a perfect interpretation? No. However, the idealized character isn't necessarily the best option in universe. Restrictive? Yes, but again, I go with what makes sense in universe if possible above what 'is cool'.

_________________
Cody Bergman
Legends of Arcanis Campaign Staff
Initial Author Contact/Adventure Vetting

Haakon Marcus val'Virdan, Divine Holy Judge of Nier
Ruma val'Vasik, Martial Crusader and Master of the Spear
Jorma Osterman, Arcane Coryani Battlemage


Top
Offline Profile  
 
 Post subject: Re: Languages - further clarification needed
PostPosted: Wed Mar 19, 2014 4:44 pm 

Joined: Wed Oct 16, 2013 12:12 pm
Posts: 51
Location: Superior, WI
So, I’ve refrained from posting on any of the errata at this point as I wanted to get my thoughts in order. I don’t know that I’ve been able to do that but I’ll give it a whirl as work is giving me a brief moment in which to post.

I feel very strong that, in general, we need to be very careful with what we errata because we want to and what actually needs errata. This is how errata documents get quickly out of control. In my opinion, languages need errata as the current written rule is unclear and truthfully have had conversations myself about just how many starting languages you are supposed to have. None of group us agreed, so that says it wasn’t just one person misunderstanding.

I like the clarification as it stands in the errata except for the portion saying you must learn all your national languages, instead of choosing just one. As John stated, I also think it isn’t right to force people to take upwards of 5 languages to get to one they want to take. Yes, some people have stated that in reality there is normally limited mobility within regions and so people might not have exposure to other languages to learn them. Normally, maybe the populous at large would have these restrictions; however, these are HEROES we are creating. They are already above and beyond the norm of a population. This is also a game that claims it wants to encourage role-playing options for people but I think that making this list so restrictive at character creation severely limits creativity. Who’s to say I don’t have an older PC who may have some worldly experience before beginning ‘adventuring’? Who’s to say that a PC’s backstory doesn’t have a parent from another country, a parent who could teach the PC a language from said country? Who’s to say the PC didn’t just start speaking in tongues one day and it just happens to be a real language? ;)

I’m really against things that limit role-playing for something that isn’t really an abuse or confusion problem. Does it really matter that the Yhing hir tribesman can speak Kio (because in their backstory they had to travel to Kio for their fighting style, to use someone else’s example)?

Also, you people are posting too fast for me to keep up! Stop it! ;)

_________________
~~~~~~~~~~~~~~~
Toni Brill

Elyse val'Tensen, Royal Marine of Milandir and Knight Protector of Tanin 3.1
and
Ryzxeien 1.6


Top
Offline Profile  
 
 Post subject: Re: Languages - further clarification needed
PostPosted: Wed Mar 19, 2014 4:49 pm 
User avatar

Joined: Fri Oct 04, 2013 10:23 am
Posts: 1026
Location: Miami Florida
ok compromise time!!!


Quote:
Characters start with a number of languages equal to their Passive Logic, plus any bonus languages granted by their race. Characters must spend at least half their passive logic learning languages from their home region / nation as listed on table XX-XX

_________________
Pedro Barrenechea
Stat Monkey
Minor Deity of Typos

Paradigm Concepts
Miami, Florida


Top
Offline Profile  
 
 Post subject: Re: Languages - further clarification needed
PostPosted: Wed Mar 19, 2014 4:50 pm 
User avatar

Joined: Fri Sep 27, 2013 10:47 am
Posts: 2493
Location: Central Alberta
I think that is a very good compromise!

_________________
Cody Bergman
Legends of Arcanis Campaign Staff
Initial Author Contact/Adventure Vetting

Haakon Marcus val'Virdan, Divine Holy Judge of Nier
Ruma val'Vasik, Martial Crusader and Master of the Spear
Jorma Osterman, Arcane Coryani Battlemage


Top
Offline Profile  
 
 Post subject: Re: Languages - further clarification needed
PostPosted: Wed Mar 19, 2014 4:52 pm 
User avatar

Joined: Fri Sep 27, 2013 10:47 am
Posts: 2493
Location: Central Alberta
Thought (I apologize if this has already been suggested):

Could these restrictions be moved to the Campaign document and not the Errata? After all, what you do in your Home game is one thing, and these restrictions are only REALLY necessary in the Living Game. If we put the "Have to learn native languages first" to the Campaign document and just clarify the number of languages you get period (Race, National, Passive Logic, Skill/Talent), that should be sufficient for the Errata.

_________________
Cody Bergman
Legends of Arcanis Campaign Staff
Initial Author Contact/Adventure Vetting

Haakon Marcus val'Virdan, Divine Holy Judge of Nier
Ruma val'Vasik, Martial Crusader and Master of the Spear
Jorma Osterman, Arcane Coryani Battlemage


Top
Offline Profile  
 
 Post subject: Re: Languages - further clarification needed
PostPosted: Wed Mar 19, 2014 4:55 pm 
User avatar

Joined: Fri Oct 04, 2013 10:23 am
Posts: 1026
Location: Miami Florida
Nierite wrote:
Thought (I apologize if this has already been suggested):

Could these restrictions be moved to the Campaign document and not the Errata? After all, what you do in your Home game is one thing, and these restrictions are only REALLY necessary in the Living Game. If we put the "Have to learn native languages first" to the Campaign document and just clarify the number of languages you get period (Race, National, Passive Logic, Skill/Talent), that should be sufficient for the Errata.


I'm going to do both...

and come on in a home game the GM can always do (and will do) what they want

_________________
Pedro Barrenechea
Stat Monkey
Minor Deity of Typos

Paradigm Concepts
Miami, Florida


Top
Offline Profile  
 
 Post subject: Re: Languages - further clarification needed
PostPosted: Wed Mar 19, 2014 4:59 pm 

Joined: Fri Sep 27, 2013 8:36 am
Posts: 1554
pedro now define how many languages a human from the hinterlands starts with just from free languages from his race

_________________
--Josh Elliott
Oswald val'Inares V, The Seeker of the Val'Inares
Harvester Lord of the Eastern Fields of Iowa


Top
Offline Profile  
 
 Post subject: Re: Languages - further clarification needed
PostPosted: Wed Mar 19, 2014 5:15 pm 

Joined: Mon Oct 07, 2013 11:30 pm
Posts: 194
Nierite wrote:
I think that is a very good compromise!

I beg to disagree... I still think it's a stupid rule.

Why the eff would a Milandisian that doesn't go anywhere near Mil Takara or the Hinterlands, know Yhing hir - who by all accounts don't freakin' like non-Yhing hir anyway.

Why would some common plebe from Bastion know Auxunite? Do ya really think the rank and file over and Giant's Hold knew Auxunite and Khitani?

I have to admit, this is the most trivial thing we've ever argued over for...what...4 pages... So I think I'm going to dial it back and post far less frequently in this thread and take my skull smashing to another one.

But I leave (for now) with this suggestion... Declare a national language per region - or two in the case of Almeric - and require only that language and have everything else be dealer's choice. Everyone wins... Everyone from X can communicate with everyone else from X (which is what I think Pedro's intent was originally) and players still have a great deal of choice in known languages (which is what I and others have been pushing for).

Win, freakin' win, baby.


Top
Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 68 posts ]  Moderators: james.zwiers, PCI Eric, PCI_StatMonkey Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Theme created StylerBB.net & kodeki