i think there is some confussion here i don't think it should work on ALL creatures nor have i said as much. i think as a base talent leave it at humanoid with the humanoid subgroup in the stat block. but for future uses/ level up options be able to use it on other types of creatures. for example i have the talent hunter (beasts) i know how to track them i know how to do +1 extra dmg to them as such i think that if i have hunter beast and then take and or have MP since i know so much about said beasts that gaining the ability to use MP on the beasts is not to far fetched. and if you look at it that way, then a person who wants to MP ALL creatures would have to take hunter many times over, thus eliminating one of their lvl advancements. it would be an easy special section at the end of the txt, informing of additional advancement options. i realize there is a path/talent that does the same for infernals, but i was just offering up another means in which to use the talents already published. using the above example of beast, a talent tree could be... 1.2 gain any 2 talents (waylay (needed for MP) and hunter (beast)) 1.3 gain talent MP. under the idea i have the PC could now MP humanoids as per base talent as well as beasts. that is not everything that is two very specific threat types. now if a PC was willing to continue to take hunter of the various threat types then by all mean let them use the ONCE per scene talent on what ever they wish, but that means they have to continue to use up that talent slot every tier.
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As to penalizing table for party makeup, remember "Actions have Consequences". One table may make mincemeat out of a group of Yhing Hir raiders, but be utterly useless against an Infernal Lord. If you make your character to do one thing without considering other threats, then you live with the consequences.
your absolutely right a table with 4 ppl with MP would do quite well in taking out 4 common threats against the
humanoid yhing hir but as a whole might only be able to do 12 pts extra of dmg against the
infernal/demonic/devil infernal lord which could be reduced by AR whom is not a humanoid per the bestiary. so yes choices do have consequences. MP is good against all humanoids, and what is and is not humanoid is pretty clearly defined on pg 5 of the bestiary, yes it could be a broad subject range, but so too could any of the threat types. really what it seems to me that is being said is that all humanoids are equal, but some humanoids are more equal than others.
now i think that if it was usable every attack or with something like darken the sky ( which has already been ruled a no go and i would assume its also a no go with splitting hairs since it targets multiple targets ) then yes it could be nasty but it cant, its once per scene per a person with it and if that scene happens to have only 1 common and no minions then the other 3 guys at the table that also have it have to be happy with just getting an extra 4 so points of dmg in. which is alot less then the beef fighter who is using Mighty swing for 5 extra every other attack for the whole duration of the combat. the other balancing factor in using MP is that the PC does not know who is the minion, common, elite..etc...so its kind of a crap shot as to whether or not the NPC is killed or just takes dmg