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 Post subject: Re: spending fate
PostPosted: Wed Mar 19, 2014 4:08 am 
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PCI_StatMonkey wrote:
we are looking for a way to bring doing the impossible back, but in a limited way...

we need to make sure that people keep to the spirit of the rule by giving it a cleaner description.

no promises though


Maybe a judge seminar at Origins or another big show? To talk about some of the crazy things players have tried and how the campaign wants judges to address them? Or tips from experienced judges on what is appropriate to fudge in a module and what is not? And/or how to handle people who somehow break the implied "social contract" at the table?

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 Post subject: Re: spending fate
PostPosted: Wed Mar 19, 2014 8:53 am 

Joined: Sat Sep 28, 2013 6:45 pm
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I certainly understand the need to curtail "Due the Impossible". However, one use of Do the impossible that has not been abusive is to gain one time access to a talent that the PC otherwise qualifies to obtain. Can this be added as a specific stated option under fate?

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 Post subject: Re: spending fate
PostPosted: Wed Mar 19, 2014 9:10 am 
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I like the idea of limiting 'do the impossible' as some of the things I've seen/heard people do with that are just ridiculous. But that is much more of an issue of a game master allows.

But I'd also like to keep this in the game in some form because it can also be really fun and useful on occasion. Maybe some more clear/strict guidelines are needed.

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 Post subject: Re: spending fate
PostPosted: Wed Mar 19, 2014 9:18 am 

Joined: Fri Sep 27, 2013 8:36 am
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Eric Hughes wrote:
I certainly understand the need to curtail "Due the Impossible". However, one use of Do the impossible that has not been abusive is to gain one time access to a talent that the PC otherwise qualifies to obtain. Can this be added as a specific stated option under fate?


Yes, This!

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 Post subject: Re: spending fate
PostPosted: Wed Mar 19, 2014 9:59 am 

Joined: Sun Sep 29, 2013 4:03 pm
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So if we were to go with a version where a player can spend a fate point (or two if we are doing this as a modified version of 'Doing the Impossible') to gain access to a talent he/she qualifies for, as a Chronicler, am I now responsible to check the rule books the player's character sheet as to confirm that the qualification is met? If so, this has the potential to slow down game play. I would rather see this axed that going through the trouble.

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 Post subject: Re: spending fate
PostPosted: Wed Mar 19, 2014 10:26 am 

Joined: Sun Sep 29, 2013 4:12 pm
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I'd suggest making it even simpler. Make the temporary talent gain like archetype talents - gain the talent as long as it isn't limited, foundation, racial (unless you are that race), or of a higher tier. Very little checking required and it's only temporary. It would be good to quantify how temporary (single use or Scene or some other duration) - I think I've usually heard of it being single use (which seems right to me).

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 Post subject: Re: spending fate
PostPosted: Wed Mar 19, 2014 10:48 am 
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Proposal:

Quote:
Spend a Fate Chip to perform a desperate or cinematic act that has no associated rule but that is realistic for your character and the setting. The GM has final authority on what is and is not allowed.


and another one:

Quote:
Spend a Fate Chip to use a Talent, Spell, or Combat Maneuver of your Tier or lower that you do not currently possess for one action or gain an additional use of a Talent that you have already used this scene.


Both of those are limited to once per session.

John

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 Post subject: Re: spending fate
PostPosted: Wed Mar 19, 2014 1:50 pm 

Joined: Thu Oct 03, 2013 12:51 pm
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Quote:
Spend a Fate Chip to use a Talent, Spell, or Combat Maneuver of your Tier or lower that you do not currently possess for one action or gain an additional use of a Talent that you have already used this scene.


thank you john for putting this down in a more rules like format. i had offered up both these ideas as separate options in one of 1st few posts, but i know i'm not the best at getting my thoughts out in a clearest of ways at times. the only difference i would recommend is that since it is a fate pt you are using the pc should actually be able to use a fate to gain access to an ability/spell...etc up to one tier higher then themselves. matt flinn and I agreed that this was a feasible and acceptable use of the "do the impossible" for our local game group. especially if you looked at it from the idea that a tier 5 maneuver should be to complex for a novice t1 hero to perform, however a t2 maneuver while diffcult would not be out of the realm of the t1's abilities especially if fate stepped in to give said abilities a little bit of a boost.


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 Post subject: Re: spending fate
PostPosted: Wed Mar 19, 2014 1:52 pm 
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Fixed:

Quote:
Spend a Fate Chip to use a Talent, Spell, or Combat Maneuver that you do not currently possess up to one Tier higher than yours for one action or gain an additional use of a Talent that you have already used this scene.

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 Post subject: Re: spending fate
PostPosted: Wed Mar 19, 2014 1:56 pm 

Joined: Fri Sep 27, 2013 8:36 am
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blackthorn wrote:
So if we were to go with a version where a player can spend a fate point (or two if we are doing this as a modified version of 'Doing the Impossible') to gain access to a talent he/she qualifies for, as a Chronicler, am I now responsible to check the rule books the player's character sheet as to confirm that the qualification is met? If so, this has the potential to slow down game play. I would rather see this axed that going through the trouble.


I personally trust the players here, unless it sounds like total BS they are trying to pull.

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