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 Post subject: Re: How much damage can you do an how?
PostPosted: Sat Mar 14, 2015 8:06 am 

Joined: Fri Sep 27, 2013 11:41 am
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Location: Fort Wayne, IN
Southernskies wrote:
mighty28 wrote:
As cheesey as this gets, If you follow that with a Rapid Shot (a 0/0 maneuver) or even a Point Blank Shot (a maneuver with no time adjustments at all)....with the Rune you reduce the Speed of the attack by 1 when using a maneuver....so the Speed 5 bow with a Rapid Reload just became a Speed 4.


Point Blank Shot doesn't count as a maneuver for this purpose (Category: N/A, Speed: None). Nothing to modify.

Are they taking the -4 for shooting into melee? Using Precise Aim will slow it down a bit more.


You mean the -1? (higher ground w/Use Terrain makes Tactical Edge a +3)
You may be right on the Point Blank...I know it has the N/A, but I will need to recheck the Rune. Also, I might be confusing it with another Talent/Rune/Magic Item.

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 Post subject: Re: How much damage can you do an how?
PostPosted: Sat Mar 14, 2015 8:25 am 
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If the character is getting TacEdge from higher ground *that* frequently, there's either something wrong with the map or the GM is way too lenient.

90% of the maps I've seen for the campaign are flat terrain.

I looked at Use Terrain and couldn't see how I would ever get to use it outside mounted combat (which again is far too infrequent and only applies to 1h weapons).

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 Post subject: Re: How much damage can you do an how?
PostPosted: Sat Mar 14, 2015 8:38 am 

Joined: Sat Oct 05, 2013 12:46 pm
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The event for Arcanicon was set in Savona with stacks of crates and potentially buildings to get up on top of. That would take time, but higher ground was available.

With a sweep of his hat,

Paul


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 Post subject: Re: How much damage can you do an how?
PostPosted: Sat Mar 14, 2015 11:54 am 
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Location: SE Michigan
I am 'that gnome', and if the #'s are incorrect, I'd like to know so that I can correct it before any more play becomes available.

Might of 8: D10
Advantageous Deformity (Enlarged Hands): Bumps from D10 to D12
Bands of Iron's Might (Might Rune): (Speed +1 to start it up on first attack) Bumps from D12 to 2d6

so, 2d6 for Might damage when using the rings.

Pugilist gives you d4 (Might), so, d4 (2d6). Iron Fists bumps the d4 to a d6.

Advantageous Deformity (Hunched Back) gives me +2 to damage
Skin of Thorns gives me a +2 to damage and a +2 AR

so, damage is currently d6+2d6+4, every 3 ticks. With the poison on the spikes, if I beat their Fortitude, it deals an additional d8 every 4 ticks. Looking through my papers, I think I was referencing what I had written down for the 'Smite Heretic" spell at a previous module I played, bumping the d6 to a d8, which was wrong of me. I've crossed it out so that will never happen again.

I'm still going through stuff to see where the additional +4 came from. I'm not sure from where yet though.

Chris

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 Post subject: Re: How much damage can you do an how?
PostPosted: Sat Mar 14, 2015 12:16 pm 

Joined: Sat Oct 05, 2013 12:46 pm
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Naloomi wrote:
<snip>
so, damage is currently d6+2d6+4, every 3 ticks. With the poison on the spikes, if I beat their Fortitude, it deals an additional d8 every 4 ticks.


I'm not sure I agree with the second part. The poison on the thorns is effectively a carry attack assuming you hit with your unarmed, or alternatively if you're grappled. The spell notes a secondary attack roll using Arcanum(Vigor) at which point you'd add the damage. The wording is bad when it talks about 2 at 4 ticks/4 ticks. My reading would be that the initial poison attack/damage would come at 4 ticks after the initial hit and then another 4 ticks after that. I'm not as familiar with the poison rules, so I'm not sure what happens if you hit the same target with another poison attack before the first poison runs it's course. Given that it's a poison I would agree with you that it's an attack against Fortitude even though the spell doesn't call that out.

I do agree that base damage is d6(2d6)+4. The nice thing about the 2d6 is that the stat d6s can explode independently increasing the likelihood of additional damage. You only "lose out" if you happen to roll box cars as only 1 die would explode, but the frequency of at least 1 die exploding is pretty good. Looks like it's a nice effective quick attack without even factoring in things like wolf pack tactics or any sort of maneuvers.

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Paul


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 Post subject: Re: How much damage can you do an how?
PostPosted: Sat Mar 14, 2015 12:42 pm 
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Hat wrote:
Naloomi wrote:
<snip>
so, damage is currently d6+2d6+4, every 3 ticks. With the poison on the spikes, if I beat their Fortitude, it deals an additional d8 every 4 ticks.


The poison on the thorns is effectively a carry attack assuming you hit with your unarmed, or alternatively if you're grappled. The spell notes a secondary attack roll using Arcanum(Vigor) at which point you'd add the damage. The wording is bad when it talks about 2 at 4 ticks/4 ticks. My reading would be that the initial poison attack/damage would come at 4 ticks after the initial hit and then another 4 ticks after that. I'm not as familiar with the poison rules, so I'm not sure what happens if you hit the same target with another poison attack before the first poison runs it's course. Given that it's a poison I would agree with you that it's an attack against Fortitude even though the spell doesn't call that out.

Paul


The poison only happens 2x. 4 ticks after the attack that successfully deals it, and then 4 ticks later. I agree it doesn't stack. So me hitting 3 ticks later does NOT set him up for poison again. I did miss the 'secondary attack roll' and was just dealing the d8 damage if the primary attack also beat Fortitude, which was not that often at Arcanicon 2015.

And when attacking every 3 ticks:
Attack Damage and poisoned: Tick 1
Attack Damage: Tick 4
Poison Damage: Tick 5
Attack Damage: Tick 7
Poison Damage: Tick 9
Attack Damage and poisoned: Tick 10

If I hit, not taking into account the above average possibility of exploding, I deal roughly 14 damage every 3 ticks. If even one dice explodes only once, I'm averaging 20 damage. This averages out to 42 regular damage and 9 poison damage roughly every 9 ticks, before any exploding dice are figured in. Since I should be exploding 1 of those 2d6's every 9 ticks, that's an additional 6 damage. So, on average, it's 48 regular damage and the possibility of 9 poison damage every 9 ticks.

A drawback is that I have 4 d12's to keep track of during combat. My own initiative, Strain from spell casting, Poison, & Recovery. It is a bit of a hassle, but well worth it.

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 Post subject: Re: How much damage can you do an how?
PostPosted: Sat Mar 14, 2015 4:54 pm 

Joined: Fri Sep 27, 2013 11:41 am
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Location: Fort Wayne, IN
Hat wrote:
You only "lose out" if you happen to roll box cars as only 1 die would explode, but the frequency of at least 1 die exploding is pretty good. Looks like it's a nice effective quick attack without even factoring in things like wolf pack tactics or any sort of maneuvers.

With a sweep of his hat,

Paul


This is a common misconception that I have tried numerous times to clear up. (and I just quadruple checked with Pedro). Only one ATTRIBUTE may explode. If i am rolling (Mi)(Qu) and both are d10, if both come up 10, I choose 1 and reroll. If, however, I am rolling (Mi) and my (Mi) is (2d6) and both come up 6, I reroll BOTH.

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 Post subject: Re: How much damage can you do an how?
PostPosted: Sat Mar 14, 2015 5:38 pm 

Joined: Sat Oct 05, 2013 12:46 pm
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mighty28 wrote:
<snip>This is a common misconception that I have tried numerous times to clear up. (and I just quadruple checked with Pedro). Only one ATTRIBUTE may explode. If i am rolling (Mi)(Qu) and both are d10, if both come up 10, I choose 1 and reroll. If, however, I am rolling (Mi) and my (Mi) is (2d6) and both come up 6, I reroll BOTH.


Thanks Matt. Good to know.

With a sweep of his hat,

Paul


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 Post subject: Re: How much damage can you do an how?
PostPosted: Sat Mar 14, 2015 7:30 pm 

Joined: Sat Sep 28, 2013 6:45 pm
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I am never-the-less concerned about the implications of this thread as it seams to boil down the worth of a PC to his damage per tick output at the expense of other qualities. I am particularly concerned that the 30 damage per 3 ticks will become a standard against which encounters will be measured by mod writers. It should be kept in mind that the majority of us do not build our PC's with such damage output as the norm.

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 Post subject: Re: How much damage can you do an how?
PostPosted: Sat Mar 14, 2015 9:04 pm 
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This thread was started more of a means of figuring out how people are doing this so we can determine if it is legal. There was a lot of heavy damage being thrown around at ArcaniCon and no time to math-it-out

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