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 Post subject: Re: An Unballancing Pound of Flesh
PostPosted: Tue Feb 11, 2014 10:32 pm 

Joined: Fri Sep 27, 2013 8:36 am
Posts: 1554
re reading the thread, i still have no idea what your asking for mith, other than some sort of blanket ruling.... can you break down what your asking for?

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 Post subject: Re: An Unballancing Pound of Flesh
PostPosted: Tue Feb 11, 2014 10:36 pm 
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Joined: Fri Oct 04, 2013 10:23 am
Posts: 1026
Location: Miami Florida
Harliquinn wrote:
Pedro
So you can follow up the Unbalancing Attack with a Spell and get the bonus? Just double checking.

John


Yep, you deal the bonus damage..

you just don't heal the additional damage with PoF

I can see someone using this, they swing with their sword forcing the target off balance... step back and cast a spell taking advantage of the opening in the target's defenses.

the extra damage granted by the combat maneuver is not the spell's damage, it's the maneuver's damage.

SamhainIA wrote:
re reading the thread, i still have no idea what your asking for mith, other than some sort of blanket ruling.... can you break down what your asking for?


Yes please....

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 Post subject: Re: An Unballancing Pound of Flesh
PostPosted: Tue Feb 11, 2014 10:53 pm 

Joined: Mon Oct 07, 2013 11:30 pm
Posts: 194
The post by MaurLysander would seem to imply that there has been a ruling that 'A Pound of Flesh' and 'Elemental Bolt' cannot be combined and adapted to be an AoE for a large amount of healing. That would be counter to the explicit text in the book on combining Base spells; which is why I'm asking.


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 Post subject: Re: An Unballancing Pound of Flesh
PostPosted: Wed Feb 12, 2014 12:07 am 

Joined: Sun Nov 24, 2013 9:12 pm
Posts: 609
SamhainIA wrote:
actually its this thread and common sense, I think you guys are pursuing clarification for the sake of clarification.

Not really. It isn't out of the realm of thought for one to think that boosting the damage on a vampiric style spell would thus boost the healing side as well.


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 Post subject: Re: An Unballancing Pound of Flesh
PostPosted: Wed Feb 12, 2014 12:43 am 
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Location: Central Alberta
The previous ruling made advanced spells more of a dual spell ability than a merging of the spells.

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 Post subject: Re: An Unballancing Pound of Flesh
PostPosted: Wed Feb 12, 2014 9:07 am 

Joined: Fri Sep 27, 2013 8:36 am
Posts: 1554
this is exactly the problem with "oh but it was on the old boards", is that people remember things differently and we cant verify things however.

the discussion about fixing pound of flesh in any way was part of the larger discussion on Advanced spells (thats how i remember it) and the thoughts we had on advanced spells were addressed on these boards by pedro

advanced spells discussion

So all of those things that were decided about pound of flesh aren't valid... you can pound of flesh elemental bolt(AOE), there is nothing stopping you from doing that, its considered one spell so it avoids the question in this thread. but however is subject the judge variation, who from what I hear will nerf your spell most of the time.( A poll conducted by me in person asking judges I knew, a bit back)

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 Post subject: Re: An Unballancing Pound of Flesh
PostPosted: Wed Feb 12, 2014 9:11 am 

Joined: Sat Oct 05, 2013 12:46 pm
Posts: 1353
Of course Pedro can simply provide the official answer one way or the other within this thread and wrap the discussion. I also believe that the combo is hideously powerful and should be fixed, but following the rules as written, completely legal.

My recommendation for anyone with the combo is short of a ruling from Pedro just clarify with the GM how's it going to be handled in advance.

With a sweep of his hat,

Paul


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 Post subject: Re: An Unballancing Pound of Flesh
PostPosted: Wed Feb 12, 2014 9:21 am 

Joined: Fri Sep 27, 2013 8:36 am
Posts: 1554
so like all other advanced spells and maneuvers, you are required to let the GM know before hand about it?

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 Post subject: Re: An Unballancing Pound of Flesh
PostPosted: Wed Feb 12, 2014 9:48 am 

Joined: Sun Nov 24, 2013 9:12 pm
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Hat wrote:
I also believe that the combo is hideously powerful and should be fixed, but following the rules as written, completely legal.

Except for the healing part not really. Although that extra prowess die does ignore AR.


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 Post subject: Re: An Unballancing Pound of Flesh
PostPosted: Wed Feb 12, 2014 10:30 am 

Joined: Mon Oct 07, 2013 11:30 pm
Posts: 194
I agree that it is a powerful combination, but would disagree that it rates a nerf and would vehemently disagree with any judge that decided to disallow it - and I don't even have a caster character, so no skin in the game. It is by no means an easy spell to pull off - as no character I've ever seen can auto-make the CTN.

Both base spells have CTNs of 18, so the advanced spell has a base CTN of 21. That's not bad; generally an auto-cast

Then add 6 to the CTN to make it AoE for a total of 27; means a roll is necessary

Rolling 3d10 has an average of 16.5; highest Arcanum at the end of Tier 1 is +8 (4 ranks @ creation, 3 skill ups, 1 for Prodigy); so 24.5, short of the CTN

Caster must roll at least 19 on the dice; probability (ignoring explosions) is: 35.20%
Obviously more if you were to factor in the 10% chance of the attribute die exploding; 57.5% if the PC bumps the roll by a fate score of 3

Then the caster has to roll to hit each target; okay, that's probably easy-ish

And the combined speeds push it into being an interruptible spell (total speed is 9)

That means there's one roll that can FUBAR the spell at the outset, 1 roll per target that can miss, and Illir help the caster that gets charged while trying to pull off this spell. That's a whole lot of opportunity for the dice to hose the caster. There are much better options to use against minions (just AoE Elemental Bolt, for one) since, at best, you could get 1 healing per target and non-minions don't often cluster up into a 10' radius.


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