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 Post subject: Re: commune with the spirits
PostPosted: Mon Feb 03, 2014 1:06 pm 

Joined: Thu Nov 07, 2013 9:37 pm
Posts: 842
Location: Michigan
Encali wrote:
Dammit, Pedro, that doesn't really give him the answer he was looking for :) So I'm guessing that's a "no" for Tradition adaptations, but is the rest of what I remembered still accurate? (No Elder/Psionic and ignore prerequisite spells)


I wasn't looking for a specific answer, just a detailed one. It is clear from the answer that tradition adaptations are not allowable, elder/psionic specific spells are not allowed. I am all good with that. It is still not clear about prerequisites.

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 Post subject: Re: commune with the spirits
PostPosted: Mon Feb 03, 2014 1:35 pm 

Joined: Fri Sep 27, 2013 8:36 am
Posts: 1554
Here is how I'm going to be running this:

Quote:
Commune with Spirits
When using Commune with spirits you can bargain for any tier of spell that you currently have access to , with Arcane spellcasting Primal Source.
When selecting spells you CANNOT choose spells that are specific to a different Source (eg, you may not take Mindlock since its Elder magic, or Mental Scream since its psionic) Likewise you can't use any source specific adaptations.



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 Post subject: Re: commune with the spirits
PostPosted: Wed Feb 05, 2014 5:29 pm 
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Joined: Fri Oct 04, 2013 10:23 am
Posts: 1026
Location: Miami Florida
We will be adding this to the next FAQ/Errata update...

(Which is currently under review by PCI)

Quote:
Effect: Practitioners of the Primal ways become a bridge between the mortal and spiritual realms.

You can call upon these sprits to grant you a boon; this boon takes the shape a single spell, from the Corpus, Illusions, or Control Traditions as long as you are of equal or higher Tier then the spell and that it is not limited to a specific Arcanum such as Mind Lock (Elder) or Clairvoyance (Psionic). For the next 24 hours you may cast that spell as a Primal spell utilizing both your Arcanum (Shamanism) skill and (Ch).

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