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 Post subject: Re: Arcanis: Cradle of Empires KickStarter is now LIVE!
PostPosted: Tue Dec 24, 2013 3:53 pm 

Joined: Fri Sep 27, 2013 12:08 am
Posts: 1473
John,

Harliquinn wrote:
Also, as per a previous question, does a character need to have the "noble" (or equivalent) background to take the Noble option?



That was my original intent. If not we'll have former slave gnomes owning villas on the Corvus, etc.

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 Post subject: Re: Arcanis: Cradle of Empires KickStarter is now LIVE!
PostPosted: Tue Dec 24, 2013 4:02 pm 

Joined: Fri Sep 27, 2013 12:08 am
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James,

Well, if that's your opinion of what I'm doing, then I suppose I'm guilty of advocating for a "bad practice". In reference to your example - no a crusader could not have saved enough money after two years to purchase a home/farm/etc. We were asked to give an option to purchase property - I did. The fact that I didn't have it occur with in-game money seems to be your point of contention. Unfortunately, there just isn't enough money for characters to purchase farms, homes, whatever. Maybe renting a small apartment or even purchasing one is possible eventually, but not at the moment.

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 Post subject: Re: Arcanis: Cradle of Empires KickStarter is now LIVE!
PostPosted: Tue Dec 24, 2013 4:05 pm 

Joined: Fri Sep 27, 2013 8:36 am
Posts: 1554
Henry, I'm guessing that the almeric land would be similar to the Coryani or Milandian lands right?

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 Post subject: Re: Arcanis: Cradle of Empires KickStarter is now LIVE!
PostPosted: Tue Dec 24, 2013 4:07 pm 

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Josh,

Depending on which side of the river you're on, yes.

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 Post subject: Re: Arcanis: Cradle of Empires KickStarter is now LIVE!
PostPosted: Tue Dec 24, 2013 4:44 pm 
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One issue with the noble status is what about those claiming to be of noble families, but have less noble backgrounds? For example, my Priest is an Initiate, but his back story is that he is Patrician Imperialis and simply went into the priesthood.

Personally, I think that ultimately it is up to PCI to determine your 'nobility' based on your character. If you are a former slave, no. If you are a former slave, Knight Errant, Knight of a Milandric Order, then you'dprobably warrent one. Basically it is a case of using common sense when designing it for your character.

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 Post subject: Re: Arcanis: Cradle of Empires KickStarter is now LIVE!
PostPosted: Tue Dec 24, 2013 4:51 pm 

Joined: Mon Oct 14, 2013 12:33 pm
Posts: 4
I'm pretty happy with the land grant option as a pledge option (mostly because Countess Roumyana needs an estate from which to enjoy her semi-retirement from the Crusade, yo). And I don't necessarily think it's incompatible with an eventual in-game option to own land in exchange for in-game currency, if that's something the campaign wants to do someday.

[I do hold an unschooled opinion that the value of land in the Arcanis economy would in theory be such that an adventurer could take their spoils and buy a small house or apartment somewhere out of the way. That said, I've not been following the discussions about the economy, and that's an off-the-cuff reaction, not one I can back up. And frankly, a land ownership system is not high on my list of Things The Arcanis Campaign Needs.]

All that said: I'm actually 100% ok with the land grant not having a specific gold value, because I think it's critical that something that comes as a Kickstarter reward be primarily of story value and NOT be resellable. I think the Kickstarter has done a nice job so far of NOT causing a pay-to-play problem within the campaign -- it has opened up otherwise limited character options which are different but not (I hope) more powerful than those available to by-the-book characters, and allowed items with small in-game bonuses/conveniences (+2 to Streetwise plus upkeep costs covered, +2 to certain skills from a Useful Item), without making those items a necessity. If there is a sense of "oh, you should have joined the campaign during the Kickstarter, because it gave you advantages that are game-changing", I think *that* would be a damaging aftereffect. I haven't seen that so far, and I'm glad.

Lindsay

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 Post subject: Re: Arcanis: Cradle of Empires KickStarter is now LIVE!
PostPosted: Tue Dec 24, 2013 4:57 pm 
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Cody,
That could be a reasonable solution, as I don't know how many characters who claim to be noble actually took the Noble background. It would also mean any Vals automatically qualify regardless of their individual circumstances. It might be tough for PCI to adjudicate every single person who purchases the add-on though (Unless it's very small, hard to say). For instance, my character's background is that his family (Altherian) was a well-respected merchant/trading family working with the Emerald Society. Due to my uncle's presence in the expedition for the Revelations of Illiir, misfortune has befallen my family and they were forced to move to New Althre, where my mother tried to rebuild as much as she could. It would be cool to have something that was in my family's possession that I've been trying to keep in the family or recover from creditors, etc. Granted, being a dark-kin this may be difficult :) I'd also love to tie it in with my new business ventures in the First City.

John

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 Post subject: Re: Arcanis: Cradle of Empires KickStarter is now LIVE!
PostPosted: Tue Dec 24, 2013 4:59 pm 

Joined: Mon Oct 07, 2013 11:30 pm
Posts: 194
Henry, you seem to be blocking something that was potentially in the works for the Shared Campaign (land purchases) and that's with what I have a problem - the implication of all or nothing.

I completely agree that there is no way PCs could have scraped together enough gold to buy a manor, villa, or farm large enough to be the primary supplier of a small city...especially if the property is in a prime location.

But if you're suggesting that any property is outside the reach of the PCs' means, that's just crazy. Like any other medieval-ish society, there have to be thousands of poor people that own small tracks of land and very modest homes. There have to be 'middle class' families that (barely) own their own homes in the lesser districts of the First City, Old Coryan, etc.

PCIHenry wrote:
James,

Well, if that's your opinion of what I'm doing, then I suppose I'm guilty of advocating for a "bad practice".


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 Post subject: Re: Arcanis: Cradle of Empires KickStarter is now LIVE!
PostPosted: Tue Dec 24, 2013 5:13 pm 
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I think that both Kickstarter Property Purchases and In-Game Land Purchases can co-exist together. The Kickstarter Purchases sound like they are definitely 'grander in scale' than what would be feasible for characters (If they are truly tens of thousands of gp). The in-game land purchases are probably going to be more affordable and might be available in other places.

Personally, I don't see a big issue with allowing both side-by-side.

On a personal note, if other 'grand' purchases are allowed within realm of the Add-On or as other Add-Ons, that might help decide. For instance, would a sailing ship be something a citizen could own? Sure it's mobile but it doesn't have to generate income or take upkeep. It could be "Oh yeah I own the "Fortune's Delve", a ship in the service of the Emerald Society. I may never see it in game, but I have a certificate for it.

John

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 Post subject: Re: Arcanis: Cradle of Empires KickStarter is now LIVE!
PostPosted: Tue Dec 24, 2013 5:17 pm 

Joined: Mon Oct 07, 2013 11:30 pm
Posts: 194
That's my point, exactly. Obviously the land grants from Kickstarter should be opulent, huge, awesome... But, in-game, we should be able to buy simple land/homes. Kickstarter should not trump the campaign, it should add to it.

Harliquinn wrote:
I think that both Kickstarter Property Purchases and In-Game Land Purchases can co-exist together. The Kickstarter Purchases sound like they are definitely 'grander in scale' than what would be feasible for characters (If they are truly tens of thousands of gp). The in-game land purchases are probably going to be more affordable and might be available in other places.

Personally, I don't see a big issue with allowing both side-by-side.


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