Last visit was: It is currently Thu Mar 28, 2024 6:54 pm


All times are UTC - 5 hours




Post new topic Reply to topic  [ 13 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: fervidite weapon damage bonus
PostPosted: Mon Dec 16, 2013 8:53 pm 
User avatar

Joined: Mon Oct 07, 2013 8:14 am
Posts: 115
I have a question dealing with stacking bonuses.

Lets say someone has an Exceptional fervidite weapon.

Fine quality means the weapon does +1 damage (and Exceptional also has the benefits of Fine).

The specific book (p.255) entry for Fervidite says:
"Any weapon made of Fervidite deals an additional point of damage, which increases to an additional 2 points of damage when attacking any target with an AV greater than 3."

So, in light of the stacking rules for bonus sources, does anyone think the Ex damage bonus combines with the Fervidite damage bonus since essentially it would appear each bonus is an Item bonus.

I think its very counter-intuitive to be able to make a weapon from this material and not have it do with its core benefit (harder/sharper).
Obviously there is another benefit to making an Ex weapon from Fervidite, which is one more/better Rune slot and a faster weapon speed, but it still seems odd.

Interested in others's thoughts and some form of official response.

_________________
Rick Brill
~ Decios Canius val'Dellenov of Balantica, Spear Merchant
Grand Master of the Lancea T3.1

and
~ Sestia Gracchi, of Grand Coryan


Top
Offline Profile  
 
 Post subject: Re: fervidite weapon damage bonus
PostPosted: Mon Dec 16, 2013 8:58 pm 
User avatar

Joined: Fri Sep 27, 2013 10:47 am
Posts: 2493
Location: Central Alberta
I consider the Exceptional and the Material bonus to be two separate (and therefore, stacking) bonus'. This is similar to how the d8 from Sarishan Steel would stack with it to if you could somehow alloy them since it is a different type of bonus, but it is granted uniquely from the material.

I could be wrong, but I doubt I am.

_________________
Cody Bergman
Legends of Arcanis Campaign Staff
Initial Author Contact/Adventure Vetting

Haakon Marcus val'Virdan, Divine Holy Judge of Nier
Ruma val'Vasik, Martial Crusader and Master of the Spear
Jorma Osterman, Arcane Coryani Battlemage


Top
Offline Profile  
 
 Post subject: Re: fervidite weapon damage bonus
PostPosted: Mon Dec 16, 2013 9:34 pm 
User avatar

Joined: Fri Sep 27, 2013 10:40 am
Posts: 2046
If they don't stack the Fervidite is pretty useless.

John

_________________
- John Bellando

Kelb'Bakari Masalio, Dark-kin Altherian Corsair, Gentleman Archaeologist, and Wandering Bard
"The highest compliment an Altherian can pay you is to shoot you with his flintlock. It means you were worth the expense."


Top
Offline Profile  
 
 Post subject: Re: fervidite weapon damage bonus
PostPosted: Mon Dec 16, 2013 9:53 pm 

Joined: Fri Sep 27, 2013 8:36 am
Posts: 1554
Quote:
All bonuses come from one of the following sources: Talent, Skill, Spell, Path, Item, Magic Item, Racial, Combat Maneuver and Untyped. There are three bonus types: Static (a fixed bonus such as a +1 or a +2), Die (such as adding a d6 or a d8) and Die Bump (increasing a die type to the next largest die.)


Thats from the errata doc.

Fervidite
Quote:
Any weapon made of Fervidite deals an additional point of damage, which increases to an additional 2 points of damage when attacking any target with an AV greater than 3.


Fine Quality
Quote:
Weapons of Fine quality deal an additional point of damage.


SO yeah, it looks like they dont stack, and thats dumb since they are clearly supposed to. but repsumably they are both item bonuses. my suggestion would be to clarify that fervidite is an untyped bonus

_________________
--Josh Elliott
Oswald val'Inares V, The Seeker of the Val'Inares
Harvester Lord of the Eastern Fields of Iowa


Top
Offline Profile  
 
 Post subject: Re: fervidite weapon damage bonus
PostPosted: Mon Dec 16, 2013 10:11 pm 

Joined: Fri Sep 27, 2013 11:41 am
Posts: 486
Location: Fort Wayne, IN
WWLS? What Would Logic Say? They stack. Fervidite is not an item, I would put it as "untyped" static bonus.

_________________
Matthew Flinn
Legends of Arcanis Campaign Staff
Rules Liaison

-general creator of mayhem and discord
-Exceptional quality PCI Minion and indentured servant
-Lord of the Hummingbirds


Top
Offline Profile  
 
 Post subject: Re: fervidite weapon damage bonus
PostPosted: Mon Dec 16, 2013 10:14 pm 
User avatar

Joined: Mon Oct 07, 2013 8:14 am
Posts: 115
I agree, Matt, but applying logic to things is a slippery slope in a shared world campaign.

Sure would be nice if a campaign rules guy could help make the logical thought become more 'official'.... ;)

_________________
Rick Brill
~ Decios Canius val'Dellenov of Balantica, Spear Merchant
Grand Master of the Lancea T3.1

and
~ Sestia Gracchi, of Grand Coryan


Top
Offline Profile  
 
 Post subject: Re: fervidite weapon damage bonus
PostPosted: Tue Dec 17, 2013 11:38 am 

Joined: Sun Sep 29, 2013 4:12 pm
Posts: 1037
I agree. They seem like the definitely should stack but, under the current rules, I think they probably don't. A simple clarification in the next FAQ/errata would fix this (such as the suggested "special materials = untyped (not item)").

_________________
Steve Wilcoxon
Ss'kethis - Expert Holy Champion of the Fire Dragon 3.1
G'hyu'thyh Sungha - Martial Templar of Illiir 1.7
Eryk Bauer - Martial Awakened 1.2


Top
Offline Profile  
 
 Post subject: Re: fervidite weapon damage bonus
PostPosted: Wed Dec 18, 2013 12:28 pm 
User avatar

Joined: Fri Oct 04, 2013 10:23 am
Posts: 1026
Location: Miami Florida
they stack as the bonus comes from two different sources, yes I know it's splitting hairs, but I will add a clarification to the errata document

_________________
Pedro Barrenechea
Stat Monkey
Minor Deity of Typos

Paradigm Concepts
Miami, Florida


Top
Offline Profile  
 
 Post subject: Re: fervidite weapon damage bonus
PostPosted: Wed Dec 18, 2013 12:42 pm 

Joined: Fri Sep 27, 2013 8:36 am
Posts: 1554
what are the sources named?

_________________
--Josh Elliott
Oswald val'Inares V, The Seeker of the Val'Inares
Harvester Lord of the Eastern Fields of Iowa


Top
Offline Profile  
 
 Post subject: Re: fervidite weapon damage bonus
PostPosted: Wed Dec 18, 2013 1:32 pm 
User avatar

Joined: Fri Oct 04, 2013 10:23 am
Posts: 1026
Location: Miami Florida
SamhainIA wrote:
what are the sources named?


I'm going to clarify it, one would be a item bonus and the other untyped.

_________________
Pedro Barrenechea
Stat Monkey
Minor Deity of Typos

Paradigm Concepts
Miami, Florida


Top
Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 13 posts ]  Moderators: james.zwiers, PCI Eric, PCI_StatMonkey Go to page 1, 2  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 13 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Theme created StylerBB.net & kodeki