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 Post subject: how to play Katar Hero
PostPosted: Mon Dec 09, 2013 12:31 am 
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So I don't understand the Katar. In the book it is a speed 4 d4 weapon. Is this right? I thought d4 weapons are universally a speed 3. However that must not be the case since it's trick is Rapid Strike. So is a Katar supposed to be a d6 weapon? If it is correct as written in the book why would anyone want to use it?

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 Post subject: Re: how to play Katar Hero
PostPosted: Mon Dec 09, 2013 12:57 am 

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Perhaps because they envision their character as a katar fighter?

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 Post subject: Re: how to play Katar Hero
PostPosted: Mon Dec 09, 2013 5:40 am 
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For most people the Katar is a suboptimal choice. Still it has pretty nice tricks, and can be used either with either melee balanced or unarmed. Its flexible that way which could be useful depending on your build. Finally, IIRC Pedro has said elsewhere (the old/lost boards) that it is not a typo.

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 Post subject: Re: how to play Katar Hero
PostPosted: Mon Dec 09, 2013 10:40 am 

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Yes. I asked this on the old boards and Pedro said that it was intentional (d4 and speed 4) because of it's tricks and flexibility.

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 Post subject: Re: how to play Katar Hero
PostPosted: Mon Dec 09, 2013 10:50 am 
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wilcoxon wrote:
Yes. I asked this on the old boards and Pedro said that it was intentional (d4 and speed 4) because of it's tricks and flexibility.


I don't understand this. Lots of weapons have the same tricks as the Katar and many weapons have 4 or 5 tricks. The flexibility is also shared with other weapons that can do multiple types of damage or be thrown. I understand there's going to be some subjectivity for weapons, but I don't see how the choice of tricks (as long as they are not unique and more powerful than other ones) should affect a weapon's base speed/damage from the 'norm'. I generally don't see weapons with sub-par tricks getting a boost.

John

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 Post subject: Re: how to play Katar Hero
PostPosted: Mon Dec 09, 2013 11:04 am 

Joined: Sun Sep 29, 2013 4:12 pm
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Iirc, Pedro said it was due to the specific combination of tricks being overall better than other weapons combination of tricks and the Katar is the only weapon flexible to balanced and unarmed.

Personally, I would have made it d6 as it is the only weapon that breaks the speed/dmg die pattern.

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 Post subject: Re: how to play Katar Hero
PostPosted: Mon Dec 09, 2013 11:07 am 
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I do think there are 'good' tricks and there are 'not so good' tricks. I'd definitely love to compile people's thoughts on some of the tricks that I'd say were 'not so good'.

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 Post subject: Re: how to play Katar Hero
PostPosted: Mon Dec 09, 2013 2:14 pm 
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I could understanding the reasoning if the Katar was an easily accessed weapon. However unless you are a gladiator or from Regions: Abessios, Ssethregore you have to take a talent to even get access. I don't know about your characters but I don't typically have room on my advancement tree just to pick a random weapon: training.

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 Post subject: Re: how to play Katar Hero
PostPosted: Wed Dec 11, 2013 10:30 pm 
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You can take Weapon Training (Katar) with the Expert Archetype.

The only drawback (based on the last two test builds I made) is getting access to Learn Martial Technique and various Combat talents to broaden the skills. Although its also the only time I have found "Learn any one Talent" advancement option useful to take.

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 Post subject: Re: how to play Katar Hero
PostPosted: Fri Dec 13, 2013 2:11 pm 
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wilcoxon wrote:
Iirc, Pedro said it was due to the specific combination of tricks being overall better than other weapons combination of tricks and the Katar is the only weapon flexible to balanced and unarmed.

Personally, I would have made it d6 as it is the only weapon that breaks the speed/dmg die pattern.

The pike (long spear) also breaks the pattern. Probably due to it's excessively long reach.

Scott


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