Quote:
Why TWF instead of Spinning Strikes?
I was just going for 'basic' maneuvers. You can certainly compare spinning strikes, and even spinning strikes + unbalanced attack.
As an example:
Using Exceptional Weapons (Medium: Spd 3, Dam D6; Small: Spd 3, Dam D4), NO Balanced Blades Talent, No Incidental Movement between attacks (Though this can all be simulated in the spreadsheet), and a 50% Chance of hitting under normal conditions (Attributes of 8 (d10) and +6 Skill vs. 23 Defense)
11 Ticks Total in the Cycle
Tick 1: Small Weapon - Spinning 1st Strike / Unbalancing
Tick 2: Medium Weapon - Spinning 2nd Strike
Tick 6: Medium Weapon - Basic (While recovery ticks off)
Tick 9: Medium Weapon - Basic (While recovery ticks off)
Tick 12: Start over again as Tick 1
Combo (DPT): 1.76 DPTMain Hand Basic Attacks (DPT): 1.67The Spinning Strike Combo edges out just 11 ticks of basic attacks, but not by much and with an investment of several talents.
With Balanced Blades Talent, the Combo (DPT) is bumped to
2.08 DPT.
The reason things don't line up evenly is due to the way Attacks are rolled. Hit Percent is not a uniform distribution like it is with a D20 + Static Number. You're rolling 3 Dice, so the probability starts to fall sharply off past the average roll of 11. Additional bonuses to hit have a much greater impact.
John