I admit, I was guilty of assuming standard stacking rules applied. I hadn’t realized that hadn’t appeared in this edition. I checked the DMG errata, and under “Combining Game Effects”, it clarifies that everything stacks as long as it’s not the same name, so unless PCI offers a different ruling:
Jump spell and Ring of Jumping do not stack (as the latter grants the ability to cast the same spell) Boots of Striding and Springing are questionable here, given the “though you can't jump farther than your remaining Movement would allow“ limitation My own two cents would be that the spell (alone or via ring) would stack with the Elorii ability for x6. Again, no one official, but at least WotC’s RAW seem to indicate that.
_________________ Paul Baughman (no hat) Belthazor Nádasdy val'Mehen of Nishanpur, Bearer of "False Yet True", Noble Born Sorcerer-Priest of Sarish, val'Mehan Emissary
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