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 Post subject: Free fast play set of rules?
PostPosted: Mon Nov 25, 2013 11:32 pm 

Joined: Mon Nov 25, 2013 8:07 pm
Posts: 18
Coming from viewtopic.php?f=8&t=327 is there a preview or light version that can be downloaded?

Thanks


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 Post subject: Re: Free fast play set of rules?
PostPosted: Mon Nov 25, 2013 11:53 pm 

Joined: Fri Sep 27, 2013 12:08 am
Posts: 1473
Hello,

No, I'm sorry. We don't have a free download or rules light version of Rotted Capes at this time.

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Henry Lopez
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 Post subject: Re: Free fast play set of rules?
PostPosted: Tue Nov 26, 2013 12:05 am 

Joined: Mon Nov 25, 2013 8:07 pm
Posts: 18
Well could you tell me in what ways is it "streamlined" compared to Arcanis RPG?

Thanks.


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 Post subject: Re: Free fast play set of rules?
PostPosted: Tue Nov 26, 2013 9:36 am 
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Joined: Fri Oct 04, 2013 10:23 am
Posts: 1026
Location: Miami Florida
davout wrote:
Well could you tell me in what ways is it "streamlined" compared to Arcanis RPG?

Thanks.


For sure...

Skills got a major revamp, they are tighter and not as "black and white" allowing for more player/gm interpretation.

Attributes & powers (think spells) all use the same table for determining power level/capabilities.

For example, Strength of 8 gives you +4d10 and a power with rank 8 (lets say Elemental Blast) would deal d10 (Quickness).

One table to rule them all :P

Also actions were simplified.... instead of a ton of different action speeds/weapon speeds/and maneuver modifiers, I broke all actions down to 4 action costs.

Quote:
In Rotted Capes, all actions fall within 4 different speed categories: Trivial, Simple, Complex, and Demanding actions. Trivial Actions cost 1 tick, Simple Actions 2, Complex Actions 4, and Demanding Actions cost 6 ticks. During your turn you may perform a Trivial Action, a Simple Action, and either a Complex or Demanding action, adding up all Speed costs. For example, you may perform a Trivial (1), Simple (2), and Complex Action (4) together as a Speed 7 action.

You are not required to combine actions; for example, you may take only a Simple action and act again 2 Ticks later.


A combat maneuver may bump you up to a slower action or add an action.... for example ALL attacks are complex actions. but double tap requires an additional simple action

Combat is a little quicker as well, as well as deadly...

I also re-imagined flaws. They now work in tandem with Plot Die (Fate points) and create a lot more player interaction.

There were a LOT of lessons we took away from Arcanis when making Rotted...

If/when we ever do a 2nd edition Arcanis RPG... expect to see some of those innovations to bleed back into the system (especially the way we do flaws and plot die!!!).

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Paradigm Concepts
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 Post subject: Re: Free fast play set of rules?
PostPosted: Sun May 11, 2014 2:05 pm 

Joined: Thu Apr 24, 2014 2:05 pm
Posts: 2
Any update on these fast play rules release mentioned in the Rotted Capes site?

And not the free part described in the header of this thread.


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 Post subject: Re: Free fast play set of rules?
PostPosted: Sun May 11, 2014 7:06 pm 

Joined: Fri Sep 27, 2013 12:08 am
Posts: 1473
Hello,

Nothing yet. We've had our hands full on other projects.

Sorry.

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Henry Lopez
President
PCI


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