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 Post subject: Brute/Murderous Precision
PostPosted: Sat Feb 06, 2016 1:16 am 
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Joined: Sun Dec 21, 2014 3:38 am
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Question came up at my local table regarding Brute variation foes and how they respond to Murderous Precision:

1. One camp says that Murderous Precision only works on Minion or Common level foes, and a Brute moves a foe beyond Common, and therefore, not applicable to be instantly killed by Murderous Precision.

2. The other camp says that Brute foes are only immune from Murderous Precision if they have the Resilience trait (discussed on Bestiary P. 42). If instead they have taken the Powerful Attribute (Might) trait then they remain vulnerable to Murderous Precision.

Thoughts on this?

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 Post subject: Re: Brute/Murderous Precision
PostPosted: Sat Feb 06, 2016 1:29 am 

Joined: Sun Sep 29, 2013 4:12 pm
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I think #2 is correct. Only Elite and Adversary are immune to Murderous Precision inherently.

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 Post subject: Re: Brute/Murderous Precision
PostPosted: Sat Feb 06, 2016 1:54 am 
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#2

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 Post subject: Re: Brute/Murderous Precision
PostPosted: Sat Feb 06, 2016 6:33 am 
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2 is correct. Note that powerful attribute and resilience are not necessarily mutually exclusive.

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 Post subject: Re: Brute/Murderous Precision
PostPosted: Sat Feb 06, 2016 10:43 am 
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val Holryn wrote:
...Note that powerful attribute and resilience are not necessarily mutually exclusive.


Yes, but only one results from the Brute variation, and the other would be acquired from some other means while building the foe, correct?

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 Post subject: Re: Brute/Murderous Precision
PostPosted: Sat Feb 06, 2016 11:03 am 

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Essentially, you are all correct. A Brute gets either Resilience or Powerful Attribute as part of their Variation. But, they have a number of other qualities that could be spent to gain the one not chosen.

Also, remember that Murderous Precision will still do additional damage, even if it does not "auto-kill". Resilience only makes a Brute immune to the auto-kill 1x per scene (they still take extra damage). Any additional Murderous Precisions used on them in that Scene will work as normal.

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