Nierite wrote:
I do not understand the logic (narratively) that a Push-based magical effect should not affect strain caused by casting magical effects. Do you imply that Push spells do not put a strain on the body (which is the whole narrative purpose of Strain the mechanic)? Is it a separate, safer source or magic?
What I'm saying is, spells with no strain cause no strain, and thus narratively casting them while under strain should cause no harm. I bring this up as a balance issue because most push spells have no strain, and quite often one needs to cast them when one is under strain, but can't survive casting the zero strain spell because oddly, it would cause to much damage - thus rendering most push spells useable only in reaction to a surprise or a planned event, and not much use after the first 2 ticks of combat.
I will note, that despite my belief that this argument makes sense, I pretty much dropped this discussion because I saw the strength of Eric's argument. 80% of the characters appear to be casters, so obviously casting is not suffering from too many disadvantages right now, now matter how correct my logic.