wilcoxon wrote:
val Holryn wrote:
My read is that it needs to be a base spell and neither an advanced spell nor a sustained spell.
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Can anyone think of a reason why it shouldn't allow Advanced spells?<snip>
You're combining two types of components (attack and spell casting. In spells or in maneuvers, a combination already creates an advanced action. If you're including an advanced spell, you're effectively combining 3 components, which isn't allowed anywhere else.
The Whirling Blade spell is a similar sort of concept and it's already an advanced spell.
Looking at Far Strike, it says melee attack and it's a Base spell, so perhaps there isn't that inherent limitation. As it stands right now looking at Far Strike, it would be possible to do an advanced maneuver combined with an advanced spell. Of course after you get it off, you're waiting until after the mod ends to go again.

My guess is you may need to just check with your GM in advance. Theoretically players are supposed to share their advanced maneuvers / spells with the GM ahead of time so it's not a concern during combat. Doesn't happen much if at all, but probably still a good idea.
With a sweep of his hat,
Paul