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 Post subject: Re: Legends of Arcanis adventures downloads are now LIVE!
PostPosted: Thu Nov 07, 2013 11:58 am 
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"Here" was me; I was using it for my download and general website testing.

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 Post subject: Re: Legends of Arcanis adventures downloads are now LIVE!
PostPosted: Thu Nov 07, 2013 12:38 pm 

Joined: Sun Sep 29, 2013 4:12 pm
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Have you thought about combining the event creation and event reporting for most things and only requesting people create specific events beforehand for public events?

I'll be honest and say I'd be more likely to report the event after it happens if I didn't have to create an event to report on in a separate form.

I think it's unrealistic to expect people to redownload modules every time they're going to run them.

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 Post subject: Re: Legends of Arcanis adventures downloads are now LIVE!
PostPosted: Thu Nov 07, 2013 12:57 pm 
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Feedback: (On a MAC using Chrome)

Registration: This went very smoothly (Creating your own security question is pretty cool!).

My Profile / My Characters: This is interesting, but right away I don't see the point. It just has a name and ID and whether the character is retired. Is this going to be expanded?

My Profile / My Events: Overall, the process was smooth. Here are some User Experience recommendations:
- Event End Date: When the calendar is brought up, the default date should be the "Event Start Date" not today's date.
- The "Asterisks" for required field (I assume that's what they are), should be placed before or after the field labels so they are easier to see.
- Event Location: An optional address would be nice.
- After creating a new event, that same event shows up in the fields and I have to 'deselect' Create New in the dropdown then reselect it for the fields to blank out. The event doesn't automatically show up in the dropdown unless I leave the page and come back.
- Should be a way to 'delete' events
- It would be nice if there were a way to set up a recurring event (For instance a Game Day that occurs every month)

Adventures Section:
- All of the HP's and SP's in year 1 and 2 should show up under Crusade, regardless of where they took place. If this requires multiple 'meta tags' for each adventure, that might be needed. I expect A1SP01 to show up under Crusade in addition to Almeric (if that's needed). They are all part of the Crusade Arc.
- Alternatively you could have 2 filters: Story Arc and then "Location"
- Is it possible to list the 'in game date' for each module, if available, in the table?
- Downloading was very easy :) Nice job on that

Campaign Documents:
- Useful! I assume other campaign documents will be here as well later?

Event Reporting:
- It appears that the events shown in the dropdown are those that were downloaded on the Adventures Page for that event. If this is the case, there should be a part of the "My Events" that shows upcoming events with the associated modules downloaded for them. This would help with maintaining a schedule that's easy to see and use. Otherwise, the functionality is fairly intuitive to me.
- I didn't submit an event report, but as long as every player isn't required to have logged in and registered on this site it's fine. :)

Will review more after I use it for a real event.

John

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 Post subject: Re: Legends of Arcanis adventures downloads are now LIVE!
PostPosted: Thu Nov 07, 2013 2:17 pm 
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Thanks for the feedback. I can't promise that every issue will be addressed, but it's good to know what people like and dislike.

Harliquinn wrote:
My Profile / My Characters: This is interesting, but right away I don't see the point. It just has a name and ID and whether the character is retired. Is this going to be expanded?
There are plans for expansion. When and if those plans come to fruition, I can't say. However, the Character ID thing is useful right now. When someone reports an event it will ask them to enter the players' User Names (e-mail address) and Character Numbers. The e-mail address does not have to be a registered user. This way, if you have a new player at the table, he/she can still be reported as playing the adventure even though he/she has not registered, yet. In other words, you don't need to register in this system to report playing. And if/when you do register, you will already have record of having played, so long as you register with the same e-mail address that you gave your judge/con organizer.

Harliquinn wrote:
My Profile / My Events: <SNIP>
- Event Location: An optional address would be nice.
- After creating a new event, that same event shows up in the fields and I have to 'deselect' Create New in the dropdown then reselect it for the fields to blank out. The event doesn't automatically show up in the dropdown unless I leave the page and come back.
- Should be a way to 'delete' events
- It would be nice if there were a way to set up a recurring event (For instance a Game Day that occurs every month)

- Event Location: I'll add this to the "nice to have" list and we'll see what happens. I kind of like the idea, personally.
- After creating...: I'll see what I can do.
- delete events: Generally speaking, we don't want events deleted. If you make a mistake, you can edit it. Otherwise, you can simply not download any adventures for the event. But history is important, so deleting an event would remove it from the system. Once the End Date is passed (by 2 days) it will stop showing up in your event drop downs.
- Recurring events: This is unlikely. I won't say, "no." But my web skills are only so-so. And there would be several hurdles to overcome.

Harliquinn wrote:
Adventures Section: <SNIP>
So, I like these ideas. But every piece of information that gets displayed needs to be entered by the person uploading the adventure. Also, some of that information could be considered 'spoiler' territory. Anyway, whether or not any of this gets added wouldn't be my call, anyway. So I won't comment any further on it. But I will say that all of it is within the realm of possibility. I'll leave it to PCI and/or campaign staff to make any other comments.

Harliquinn wrote:
Event Reporting:
- It appears that the events shown in the dropdown are those that were downloaded on the Adventures Page for that event. If this is the case, there should be a part of the "My Events" that shows upcoming events with the associated modules downloaded for them. This would help with maintaining a schedule that's easy to see and use. Otherwise, the functionality is fairly intuitive to me.
Correct. Users cannot report tables of an event that they did not download. In the case of Open Librabry slots where you just don't know until the last minute, that's why you can continue to download adventures up through 2 days after the event. Then you can report results up to 2 weeks later, if necessary. Also, I've already had one person ask about an "upcoming events" page showing public events in the near future. So that's an option that might happen as well. As far as seeing the events that you've already downloaded, that's a good idea. I'll see what I can do.

Thanks,
Scott


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 Post subject: Re: Legends of Arcanis adventures downloads are now LIVE!
PostPosted: Thu Nov 07, 2013 2:34 pm 
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Overall you've done a fantastic job!

On the 2 day after event limit. I would encourage 4 days to allow for weekend conventions. If your open library is on Thursday or Friday it might be until Sunday that you report.

John

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Kelb'Bakari Masalio, Dark-kin Altherian Corsair, Gentleman Archaeologist, and Wandering Bard
"The highest compliment an Altherian can pay you is to shoot you with his flintlock. It means you were worth the expense."


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 Post subject: Re: Legends of Arcanis adventures downloads are now LIVE!
PostPosted: Thu Nov 07, 2013 2:36 pm 
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To whomever will make the call on categories of adventures I feel strongly all year 1/2 adventures go under crusade arc. Especially for folks looking to play a story arc in order.

John

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- John Bellando

Kelb'Bakari Masalio, Dark-kin Altherian Corsair, Gentleman Archaeologist, and Wandering Bard
"The highest compliment an Altherian can pay you is to shoot you with his flintlock. It means you were worth the expense."


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 Post subject: Re: Legends of Arcanis adventures downloads are now LIVE!
PostPosted: Thu Nov 07, 2013 2:38 pm 

Joined: Sun Sep 29, 2013 4:12 pm
Posts: 1037
DeadZone wrote:
There are plans for expansion. When and if those plans come to fruition, I can't say. However, the Character ID thing is useful right now. When someone reports an event it will ask them to enter the players' User Names (e-mail address) and Character Numbers. The e-mail address does not have to be a registered user. This way, if you have a new player at the table, he/she can still be reported as playing the adventure even though he/she has not registered, yet. In other words, you don't need to register in this system to report playing. And if/when you do register, you will already have record of having played, so long as you register with the same e-mail address that you gave your judge/con organizer.


So GMs are now supposed to get players' email addresses? That's new (I've never had a GM request email addresses - at cons or local).

DeadZone wrote:
Harliquinn wrote:
Event Reporting:
- It appears that the events shown in the dropdown are those that were downloaded on the Adventures Page for that event. If this is the case, there should be a part of the "My Events" that shows upcoming events with the associated modules downloaded for them. This would help with maintaining a schedule that's easy to see and use. Otherwise, the functionality is fairly intuitive to me.
Correct. Users cannot report tables of an event that they did not download. In the case of Open Librabry slots where you just don't know until the last minute, that's why you can continue to download adventures up through 2 days after the event. Then you can report results up to 2 weeks later, if necessary. Also, I've already had one person ask about an "upcoming events" page showing public events in the near future. So that's an option that might happen as well. As far as seeing the events that you've already downloaded, that's a good idea. I'll see what I can do.


Why the restriction on reporting only for modules downloaded specifically attached to that event? Why not allow selecting any of the modules from the drop-down? I suspect this will greatly reduce event reports - not only must you create an event before reporting but you must redownload modules that you most likely already have every time you run an event. That seems like a pointless restriction and is more hassle than I've experienced with other organized play (though I have limited GMing experience in those).

I suppose what I'm trying to say with these various comments is that reporting should be made as simple as possible for the GM to increase the likelihood of more GMs reporting games.

Harliquinn wrote:
On the 2 day after event limit. I would encourage 4 days to allow for weekend conventions. If your open library is on Thursday or Friday it might be until Sunday that you report.


I'd suggest a week. For example, Origins runs Wednesday through Sunday. If games are run on Tuesday (as happened this year (but modules were chosen in advance)) or even Wednesday morning and the GM travels back on Monday (which I usually do from Origins) then events would likely not be reported until Tuesday (a full week after they might have been run).

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Ss'kethis - Expert Holy Champion of the Fire Dragon 3.1
G'hyu'thyh Sungha - Martial Templar of Illiir 1.7
Eryk Bauer - Martial Awakened 1.2


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 Post subject: Re: Legends of Arcanis adventures downloads are now LIVE!
PostPosted: Thu Nov 07, 2013 3:16 pm 
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Except right now, reporting IS as simple as possible and we get essentially none.

The system is: E-mail Campaign staff, tell us you ran a game and how many players you had. And no one is doing that. At all.

So, by providing a little more structure, it gives people something to work with, AND gives us an idea of our player base. Collecting player e-mails also allows us to reach out to what we presume is our interested player base and let them know about things that are new and exciting.

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 Post subject: Re: Legends of Arcanis adventures downloads are now LIVE!
PostPosted: Thu Nov 07, 2013 3:26 pm 
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The 2-day thing is two days from the end of the Event, not two days from the day that the adventure was run. So with the Origins example, you would have until Tuesday to get the open library adventures linked to the Origins Event.

As to why only reporting for adventures downloaded for the Event... It's the only way I can think of to guarantee that the latest version of the adventure has been downloaded for an Event. I can't guarantee that a judge is going to actually use the downloaded adventure, but I can make sure that they download it. It's not a perfect solution, but it's the best that I've got. Now, with that being said, I don't think it's a big burden to download an adventure when you're organizing a home game or a game day. (That's just my opinion. Yours may vary.) Let's give this a try for a little while. If it becomes a problem or if PCI decides that it's okay to simply associate an adventure with an Event (without physically downloading the adventure) than I can make a change. But let's just give it a little trial period and see how it goes. :)

Regarding collecting E-mail addresses... Yes, E-mails will need to be collected for reporting purposes. Back in the old RPGA days, we passed around little data collection sheets where players entered their RPGA numbers for reporting purposes. Most of us are probably used to that, anyway. And as I said, there are some possible expansions of the site that have been discussed where having that information in the system could be beneficial.

Scott


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 Post subject: Re: Legends of Arcanis adventures downloads are now LIVE!
PostPosted: Thu Nov 07, 2013 3:32 pm 
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DeadZone wrote:
As to why only reporting for adventures downloaded for the Event... It's the only way I can think of to guarantee that the latest version of the adventure has been downloaded for an Event. I can't guarantee that a judge is going to actually use the downloaded adventure, but I can make sure that they download it. It's not a perfect solution, but it's the best that I've got. Now, with that being said, I don't think it's a big burden to download an adventure when you're organizing a home game or a game day.


This is actually a really good additional point that I hadn't thought of; with the new system, we can much more easily update modules, fix typos, address major concerns raised by the players, etc... but we can't guarantee that people will have the most up-to-date version unless we have events that retire and require a re-download.

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