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 Post subject: Long arc 2 mods before Origins?
PostPosted: Sat Mar 28, 2015 11:24 am 

Joined: Sun Sep 29, 2013 4:12 pm
Posts: 1037
I'd really like to get Long March, Dark Coda and/or Ancient Battles Unfinished played before Origins. Alternately, I'd love to play one of them on the Tuesday before Origins officially starts.

Any GMs have time and willing to run one/both?

My schedule is pretty flexible except Wednesday nights and every other Friday.

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 Post subject: Re: Long arc 2 mods before Origins?
PostPosted: Tue Mar 31, 2015 10:58 am 
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Joined: Fri Nov 01, 2013 3:10 pm
Posts: 156
Location: Sweet Savona
I need Dark Coda on Kermina.

I am available Sunday, Tuesday, or Thursday nights. The rest is on a case-by-case basis.

JP

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aka Kermina Gallia val'Borda Putting the "Val" in "Valley Girl"
aka Sister Mary Flagellating myself for your sins


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 Post subject: Re: Long arc 2 mods before Origins?
PostPosted: Tue Mar 31, 2015 11:03 am 
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Joined: Fri Sep 27, 2013 10:47 am
Posts: 2493
Location: Central Alberta
In theory I'm available to GM, but as we saw the last time we did it online you definitely need to split it into two-sessions to get through the mod, which becomes a scheduling nightmare. That said, I have Sunday/Monday off for Easter this weekend (as well as Friday, but not Saturday) so if people want to try to fit a mod or two in I could probably find time to GM. Otherwise we're looking at later this month.

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 Post subject: Re: Long arc 2 mods before Origins?
PostPosted: Tue Mar 31, 2015 11:19 am 

Joined: Sun Sep 29, 2013 4:12 pm
Posts: 1037
I assumed they would need to be split into two sessions. I wasn't aware that last time turned into a scheduling nightmare trying to get the same players for both sessions.

I suspect this weekend may be too short to get enough players but, if we can, I'm available Friday (all day/evening) or Monday evening. I could possibly do Sunday evening but would have to talk to my wife.

Otherwise, I'm fine with later this month. I have no large blocks of unavailable time before Origins.

I should really update what mods I still need on Ss'kethis in the other thread...

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Steve Wilcoxon
Ss'kethis - Expert Holy Champion of the Fire Dragon 3.1
G'hyu'thyh Sungha - Martial Templar of Illiir 1.7
Eryk Bauer - Martial Awakened 1.2


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 Post subject: Re: Long arc 2 mods before Origins?
PostPosted: Tue Mar 31, 2015 1:24 pm 

Joined: Thu Nov 07, 2013 9:37 pm
Posts: 842
Location: Michigan
wilcoxon wrote:
I assumed they would need to be split into two sessions. I wasn't aware that last time turned into a scheduling nightmare trying to get the same players for both sessions.

I suspect this weekend may be too short to get enough players but, if we can, I'm available Friday (all day/evening) or Monday evening. I could possibly do Sunday evening but would have to talk to my wife.

Otherwise, I'm fine with later this month. I have no large blocks of unavailable time before Origins.

I should really update what mods I still need on Ss'kethis in the other thread...


I too would really like to play "Ancient Battles Unfinished." I was hoping to play it on Sunday at Arcanicon, but it was decided it was too long.

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