DeadZone wrote:
What I will do, however, is make a statement that most/all of us reading this thread already know... due to the nature of the system, bonuses to a skill could be extremely impactful.
I Absolutely agree with you Scott. You make a good point. Unchecked stacking is certainly a threat to the mechanics of the system. My concern is that when the stacking rules are read, or erratad, in such a way that a coopertion based build is sub-optimal that we risk a return to self=centered builds and and a 'look how much damage I can do' type arms race. Now, if backed into a situation where I have to pick my poison I'd chose to error on the side of restricting staking.
However, I think there is a simpler solution that both keeps stacking from going unchecked, that doesn't gimp a certain type of build.
I'd propose that you can stack anything, from any source, upto a maximum +4 to hit, +4 to damage, and/or a single die bump. Such a maximum modifier rule is simple to understand, dosen't require judges or players to audit each dice roll, and allows for stacking. While at the same time the stacking in check to a reasonable degree. If that is too liberal then I'd also support the same rule with a +3 to hit, +3 to damage cap.
I know that this would require another Errata to the Errata document. But I am curious if this solution would take care of everybody's concerns.