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 Post subject: Falling Damage and a monster question...
PostPosted: Sat Sep 06, 2014 10:12 pm 
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Joined: Fri Sep 27, 2013 8:25 am
Posts: 573
Location: Dallas, TX
Started working on what could turn out to be a very cool encounter this weekend. But to really nail it down, I have a couple of questions:

1) how does falling damage work in 2nd Ed? There's really nothing in the book about it. Going by the previous edition (5 hits per 3 yards), I'm doing a rough conversion of 2d per Area (technically 4 square yards, but why quibble). Does the update Legion Cycle have anything on this, perhaps?

2) in the Lindworm: Wyvern entry in the 1st Ed rulebook, it reads: "Most areas where wyverns dwell are infested with all manner of carrion, most of them corrupted by the presence of the wyvern itself." Anyone care to elaborate on this? I'm assuming its talking about remains "corrupted" by the wyverns' venom, of that it means scavengers (carrion birds, rats, etc.) that have...mutated? It's an interesting hook that's just left hanging and might be...useful. :twisted:

Thanks,
Tom

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 Post subject: Re: Falling Damage and a monster question...
PostPosted: Mon Sep 08, 2014 6:48 pm 

Joined: Fri Sep 27, 2013 12:48 pm
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I would use 3d per area


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 Post subject: Re: Falling Damage and a monster question...
PostPosted: Tue Sep 09, 2014 8:51 am 
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Joined: Fri Sep 27, 2013 8:25 am
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Location: Dallas, TX
PCI Eric wrote:
I would use 3d per area


Thanks Eric. Hmmm...doesn't scale up as well as 2d, but I'll go with it.

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