petergamer wrote:
I'd really appreciate that. I am definitely interested. Could you message me with details about programs and interfaces used and such?
I'll post it here in case others are interested. The two programs we use are Google Hangouts and Roll20. They work as an integrated whole if you're using the Chrome browser. I'll need an email or Google+ account to use to send out the invite.
My Roll20 Campaign link is:
https://app.roll20.net/join/352422/WX2tagThe help section for players on Roll20 can be very useful and worth taking at least a quick look at in advance.
https://wiki.roll20.net/Getting_Started_PlayersThe overall help is also good and contains a lot more information on the overall site and capabilities.
https://wiki.roll20.net/Main_PageFor Arcanis, in general you'll use the command /roll 2d10 + d<#>! + <bonus> where <#> is replaced by the die type and <bonus> is replaced by your bonus. So if you're making a mettle check and you've got a d8 for a stat and +3 bonus, it would be /roll 2d10 + d8! + 3. The exclamation point indicates that the die can explode.
It's also possible to condense the math into a single result # where you see the dice rolled if you hover over it. you use square brackets and don't use the /roll command as the brackets take care of it for you. I'm including a few examples of macros I've got set up for reference.
FT2WF+WPT+TE
TWF - Primary (WPT & TE)
Faith's Temper Attack [[2d10+d8!+7]]
Faith's Temper Damage[[d6+d10!+2]]
The first line is the macros name. It does not allow spaces. It's my shorthand for Attack with Faith's Temper(my short sword), Two-Weapon-Fighting with the bonuses for wolf pack tactics and tactical edge added.
The 2nd line "TWF - Primary (WPT & TE)" displays when I run the macro letting me know I've run the right one.
The Attack and Damage are broken out over 2 lines as I believe you're only supposed to have 1 command per line. The labels such as "Faith's Temper Attack" doesn't count.
Init
Initiatve [[{4d10}kl1]]
The structure of this is a bit different because with initiative you're only looking to keep the lowest die. Putting the dice in swiggly brackets and then adding kl1 at the end keeps just the lowest die. kl1 is shorthand for Keep Lowest 1
Met
Mettle [[2d10+d8!+3]]
This is a standard skill check. If you have a number of skills that all operate off the same die type and bonus, you can probably simplify them down to a single one if you want.
With the link to the campaign you can now go in and set up macros in advance.
With a sweep of his hat,
Paul