SamhainIA wrote:
Quote:
Now I know that you are in Iowa and have not had a chance to review my PC's builds. But if you would like to, I would be quite happy to post any of my PC's build to the forum so that you may audit my use of the existing rules.
Well, I looked over your character(the Charioteer) at origins if you recall, and while the technicality of your character was questionable, the execution was very problematic, to the point I was very frustrated as a GM, that you weren't bothering to play the same game as everyone else, and I felt it was detracting from the game.
It Really Bothered Me then, and has continued to bother me. The most basic point of combat is to hit bad guys and do damage to them, if you want a game that's all about swinging from chandeliers and blinding the bad guys, I'd look into Two Fisted Tales or Indiana Jones, instead of trying to impose that game on 6 other people.
I really struggled with the difference between a "build" and a "character" when I first started into shared campaign play, I played a really generic cleric for a long time, until I fell into a group that had a flamboyant elf swashbuckler ( Laverene Swiftblade ), and still then that character was defined by what he didn't like, instead of what he was like. Don't get me wrong, Builds are difficult and important, but they aren't all of what your character is.
My take on Ehtzara is that they are interesting, but they aren't Heroes, at best they are shaman in dedication to some nature spirit that are looking out for the good of their land or tribe, at worst they are part of a cult bent on destroying things and worship an infernal hyena queen.
Why thank you Josh! I mean that very sincerely. Seriously I do. Now that I have a better understanding of what your experiences are as a GM I have a better understanding of where you are coming from. Lets set the Chariot PC aside for a while, discuss my Gnome Ehtzara want-to-be.
Perhaps it is a misunderstanding on my part. But throughout the Crusade Arc, Ehtzara seam to be everywhere. While the Cult of the Jackal is only specifically mentioned a few times. In the old game, as I remember, and as I read the codex. All Cult of the Jackal where Ehtzara, but not all Ehtzara where Cult of the Jackal. I've always taken Ehtzara to just be a tribal Shaman from the Hinterlands that lives on the edge of society. A elemental nature worshiper that hangs around with the undead and tends to scare people. But there are other shamans on Onara that are not from the hinterlands.
So to be clear, Oozejumper was designed to be a creepy gnome shaman that lives on the edge of society that chose the side of the Crusaders when his home was over run by infernals because his adoptive father (my old 1st campaign pc) was more friendly to Milandir than to the Ying Hir.
If calling himself Ehtzara is culturally inappropriate to that concept, then clearly you have a point.
As for my use of Fate Points to "jump around" and "blind" the enemy at your table at Origins... I did so out of frustration, as in that particular encounter I had no weapons in my kit that could directly harm the clockworks. That PC uses a sling, with has a high Damage Per Tick, but low damage per hit, and I just wasn't getting through their AR. Had the clockworks been "large" instead of huge I would have used by Bola's to entangle them. But since you upped the size of them mobs my bola was worthless. Also due remember I was tier 1.5 at a tier 2.1 table so I was way behind the power curve in that encounter. But you are right in hindsight, that action was a little too cinematic. I apologize.