Nierite wrote:
I recall hearing of someone with over 50 Fate points at Origins (not sure if he was there, but that is where I heard of it). This greatly affects what those players can do at Cons compared to those who had less-generous GM's.
Basically, you cannot really police GM's who give out fate, but you can limit how much a player has at any given time. This way you also encourage people to 'use 'em or lose 'em', which can make for more entertaining games.
There is still a Fate Spending Cap. Even if someone has 50 Fate, they are limited to generally 3-4 spent per adventure, which should put them on even keel with most other players at the table. If a player is running a deficit of Fate or finds themselves spending more Fate per adventure than they are getting all the time, that sounds like a local gaming group issues.
John