tgcb wrote:
A system this "old" ....why does it still have "kinks"? When are they going to be ironed out? Sometime in 2032?
Because the original game, and the world, was built around the 3.0 D&D model. Then it was converted to 3.5, and ran for 7 years between the two versions. Then Paradigm created their own rule set, so that the rules helped tell the story instead of having to fit the story into the rules.
The new rule set has only been around for a couple years. The core rules are solid, but like 3.0/3.5/4th or any other RPG system, we're always adding stuff and the rules evolve. Every time we create a new Talent or Path, our players (being pretty damn clever people) will often figure out combinations of things we never even considered, forcing us to adapt, or causing is to create new context. A great example of this is the new Fate Cap. Previously there was no limit to how much Fate a Hero could have. Now there is, for both a practical reason (game balance) and an in-character story reason that will allow us to do some nifty things. If you want to play a static game, a board game is your best bet. A truly great role playing system lives and breathes like an organic thing, both changing and being changed by the players who play it. The 'kinks' being ironed out are the stuff on the edges, not the core of the system.
tgcb wrote:
Try naming one gaming company that planned on disappearing.
PS- I'm guessing Enron, etc didn't plan on disappearing either.
Touche. That said, the only way we continue to produce interesting stories and fun products for players is if players participate, let us know they're interested, and spread the word. Arcaniacs have a lot invested in the game, but we're often not so great about reaching out and dragging new people in, which is where new revenue comes from to allow PCI to actually do more stuff. We're looking to change that in the upcoming while. In simple economics: They will supply, so long as enough people continue to demand and contribute.