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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Thu Feb 27, 2014 7:28 pm 
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Pg314, Table 3-3 (and explanations)
Movement: If a character Stands Up, Charges, Advances or Runs...
should be
Movement: If a character Stands Up, Dash, Double Time or Runs...
to be consistent with Movement Actions on Pg309


Additionally, does the movement from Passing Strike (LMT) and Flowing Sand (LMT) trigger free strikes?

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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Sat Mar 08, 2014 4:47 pm 

Joined: Sat Mar 08, 2014 4:28 pm
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My gaming group is new to Arcanis and we have a question about movement. We understand advancing (charging, running etc...) incurs a free strike but if in melee can you use a cautious advance to leave melee with out a free strike from your opponent. If engaged in melee and you attempt to leave it by using incidental movement does this incur a free strike.
Thanks
Joe


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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Sat Mar 08, 2014 6:20 pm 
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Location: Miami Florida
gnome001 wrote:
My gaming group is new to Arcanis and we have a question about movement. We understand advancing (charging, running etc...) incurs a free strike but if in melee can you use a cautious advance to leave melee with out a free strike from your opponent. If engaged in melee and you attempt to leave it by using incidental movement does this incur a free strike.
Thanks
Joe


Nope, incidental movement does not trigger free strikes.

And, welcome to the fold

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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Fri Mar 14, 2014 7:31 pm 
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It seems to me that Guarded Attack would make the most sense as a melee maneuver, but it doesn't specifically say melee anywhere in the description. Could a character do a Guarded Attack with a ranged weapon?

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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Sun Mar 16, 2014 2:27 pm 

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I have a quick question on spell casting. Is their a limit on how many spells someone can cast per day or per scene. I ask this question because I have just run the Desperate Measures adventure and during the adventure the party's Sorcerer -Priest of Sarish just cast the Diminish Fatigue Spell spell over and over during the final scene. Now everyone greatly enjoyed the game and we all had fun but it just seemed odd to us.


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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Sun Mar 16, 2014 3:12 pm 
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You can cast spells as much as you want, but remember each spell has Strain (the number in brackets after the spell speed). If you cast a spell with strain, you take double the amount of damage of the strain you have. If you just cast through one spell it isn't bad, but it is cumulative.

For example: You cast Diminish Fatigue (Speed 4, strain 2) on tick 1. You go again on Tick 5, and cast Diminish Fatigue again, but this time you have 2 strain, so you take 4 stamina damage. If you don't want to take this damage, you have to do SOMETHING else for those 2 ticks while the Strain elapses.

Just a reference, if you cast 3 Diminish Fatigues in a row, the caster takes 4 damage, then 12 damage for a total of 16 damage to get 3 spells off, and is left with 6 strain that they still need to burn off.

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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Sun Mar 23, 2014 12:55 pm 

Joined: Fri Sep 27, 2013 12:48 pm
Posts: 214
gnome001 wrote:
I have a quick question on spell casting. Is their a limit on how many spells someone can cast per day or per scene. I ask this question because I have just run the Desperate Measures adventure and during the adventure the party's Sorcerer -Priest of Sarish just cast the Diminish Fatigue Spell spell over and over during the final scene. Now everyone greatly enjoyed the game and we all had fun but it just seemed odd to us.


There is no rules limit on the number of times one may cast a spell beyond the practical limits imposed by Speed and Strain. Using the same spell over and over is completely allowed. I tend to mix things up a bit, but that is a personal preference. The odd feeling is probably a result of experience playing other game systems, it never feels odd for the warrior to swing his sword every time.


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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Mon Mar 24, 2014 1:43 pm 

Joined: Fri Sep 27, 2013 11:55 pm
Posts: 297
Here's a couple for ya Pedro (or any PCI staff) and pardon if this has already been covered previously (I searched, but did not find anything related).

Question #1:
Regarding Equipment and Gear Quality: Pg. 231 of the main rule book states that Fine quality equipment adds +1 to rolls involving the associated skill (if any) and Exceptional quality equipment lowers the encumbrance value by 1 (to a minimum of 1) along with the benefits of Fine quality.

How does this affect a Backpack (besides the obvious -1 to Encumbrance)? Will the quality of an Exceptional Backpack permit another benefit (say such as a greater carrying capacity?) since it will not give a skill bonus? More importantly, what impact might this Exceptional Backpack have in the Living Campaign (if at all)?

Question #2:
Blade Upon the Wind talent (pg. 187), a Limited Talent which is provided by the Initiate of the Tal Kanath (Dancer of the Elements) Path (pg. 285), has a Tier III and a Tier IV associated with it. The problem: Acquiring the Talent doesn't remove the "limited" quality from the it for one to access again, nor does the Initiate of the Tal Kanath Path provide it again for further access. Is this an oversight or was this Talent meant to be taken once allowing the following Tiered abilities to auto-include once a character reaches the appropriate level?

As always, thank you for taking the time to ponder my inquiry,

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Last edited by EddieS on Mon Mar 24, 2014 3:39 pm, edited 2 times in total.

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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Mon Mar 24, 2014 3:38 pm 

Joined: Sun Nov 24, 2013 9:12 pm
Posts: 609
EddieS wrote:
Question #2:
Blade Upon the Wind talent (pg. 187), a Limited Talent which is provided by the Initiate of the Tal Kanath (Dancer of the Elements) Path (pg. 285), has a Tier III and a Tier IV associated with it. The problem: Acquiring the Talent no longer makes it a "limited" talent for one to access again, nor does the Initiate of the Tal Kanath Path provide it again for further access. Is this an oversight or was this Talent meant to be taken once allowing the following Tiered abilities to auto-include once a character reaches the appropriate level?

As always, thank you for taking the time to ponder my inquiry,
Just gave me a great idea.


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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Mon Mar 24, 2014 3:41 pm 

Joined: Fri Sep 27, 2013 11:55 pm
Posts: 297
Deviknyte wrote:
Just gave me a great idea.



You have my attention ;) hehe

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"When you do something right, it's as if you didn't do it at all ..."

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"Bringing the noise!"


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