Harliquinn wrote:
Having not played the last campaign, I don't know how prevalent 'harvesting' of PC's was. I understand if I go around town casting Arcane spells right and left with little regard, that's fair game. But going about the normal life, casting spells in most adventures as needed (most are outside of city proper, etc.0 is there much risk?
The prevalence and frequency Scott already covered. Arcane spellcasting according to the world is risky. I believe that those risks and the CTN modification for casting spells are supposed to be helping to balance casters at higher tiers. The challenge with that is that doing so is a +6 to the CTN if I recall correctly which is 2 full tiers. That's such a high bar that I've never seen anyone even attempt it.
As it stands for a variety of reasons, Arcane casters in the living campaign don't have any real fear of the SK. This is typically because
1. They don't understand the dangers the SK poses to their character OR
2. They're metagaming and looking at the chances of negative consequences being very low
There are other reasons I'm sure, but those are probably the most common. This can be addressed through a few things.
1. Reinforcing the risks in mods - provide the long shadow of the harvesters or at least a fear of such, attempt harvesting, etc.
2. Providing some mechanism to improve the likelihood of success at casting spells stealthily. This could be additional talents, a lower penalty than +6 or some combination.
With a sweep of his hat,
Paul