MaurLysander wrote:
I will agree that in a city mod it would not make sense to have either one of these spells going all the time. However if I am in the country with limited chance of being seen I would probably have the bestial hide going. Just be covered by a cloak so I don't scare some poor farmer. If I am in hostile territory were other party are going to be riding with Weapons ready, it would not be unreasonable for me to have my weapon "drawn" as well.
This is how I feel as well. My character generally walks around with non-obvious buffs when in potentially important/dangerous situations - heighten senses (good to avoid the ambushes), alter appearance (for general social benifits), and body of the warrior. None of these are obvious when in effect, and some are obviously meant for social interaction. I assume my character excuses himself every hour or so to "touch up" his spells.
If there is a "bang" down the hall and it is time to see what everyone does, I would consider that the time to "refresh" my spells if I wanted to spend the time on that rather than rushing off to see what is happening. But if, while I socialize in a room or ride down a trail, some group of thugs leap out of nowhere and attack me, I would assume those spells would still be in place, since there was no scene transition for me.
Same with between combats. We finished off the room full of baddies, but what is through the next door? I would assume that if we run pell mell through the door, just as the last bad guy in the first room falls, then we are in the same scene – since we didn’t stop to loot, search, heal, have significant conversation. But if we do stop to search the room... then we’re now in another scene, and if I spend my time buffing for the next fight while others search the room, then we are ready to go for the next scene.