For those who are looking for ideas for challenging and unique encounters, here is a template for others to share ideas:
Description: Any short description or hints that help a GM work this type of challenge into their adventure. Encounter Type: Social, Combat, Discovery, Transport, etc. Setting: City, Wilderness, Building, Underground, Ruins, etc. Goal: Kill the bad guys, Convince someone, Locate object, Protect something Obstacles/Hazards: Locked door, Enemy combatants, Darkness, Freezing temperatures, Trap to disarm (these take away characters, cause penalties, or otherwise stand in the way of success) Limited Resources: Only X tries before setting off trap (limiting attempts), Only X torches to see while traveling, Only hold breath for X minutes (time limiting), Only achieve 1 of X objectives (objective limiting), etc. Failure: What happens if the resource runs out or the obstacles are not overcome. Death? Delays? Bad guys get more powerful? Failed mission?
_________________ - John Bellando
Kelb'Bakari Masalio, Dark-kin Altherian Corsair, Gentleman Archaeologist, and Wandering Bard "The highest compliment an Altherian can pay you is to shoot you with his flintlock. It means you were worth the expense."
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