I also usually do a 5-10 minute overview of the world, the gods (how they each usually have a light and dark aspect), the races, and factions/societies.
val Holryn wrote:
The Golden Rule is you need 3 ranks in a combat skill at creation and to be able to raise them by 3 ranks each teir to be effective in a fight.
I would definitely NOT say this to a new player, nor would I back up this claim in practice. This is very hard to do for Experts (if not impossible) and Arcane characters. [/quote]
That said, the one thing that really had people intrigued when I started was the 'you can build the character you want, in the way you want." Talking about a fighter/caster, it can be built based upon an Arcane archetype and add in combat, or a Martial Archetype and add on casting.
I've found the clock is one of the cooler things people mention about the game. Once everyone understands you first take your action than advance your clock the speed, it goes pretty smoothly. The big problem area seems to be when does Strain/Recovery begin to tick down and some people think they can't do anything during that time and some were counting down Strain/Recovery with their Speed.