Paradigm Concepts
http://forums.paradigmconcepts.com/

How to talk about character mechanical builds
http://forums.paradigmconcepts.com/viewtopic.php?f=8&t=224
Page 1 of 2

Author:  SamhainIA [ Thu Oct 24, 2013 4:00 pm ]
Post subject:  How to talk about character mechanical builds

Man this is a difficult question, but what is the simplest and easiest to read and understand way to talk about how we built our characters? These characters are so complicated that its really easy to miss rules (or misunderstand rules).

So the idea would be to simplify the (spreadsheet/worksheet/thingie) as much as possible to make it easy to fill out and share

I'm gonna play around with a Google doc solution, but im all ears on ideas that other people might have

--Josh

Author:  SamhainIA [ Thu Oct 24, 2013 4:25 pm ]
Post subject:  Re: How to talk about character mechanical builds

https://docs.google.com/spreadsheet/ccc?key=0Ar535o9NVzg9dExrbjR2ZlMxOHN3dGF3VnZfc1Fjb2c&usp=sharing

I wonder if folks give that a try, if that might be acceptable?

Author:  val Holryn [ Thu Oct 24, 2013 8:44 pm ]
Post subject:  Re: How to talk about character mechanical builds

Hi Josh,

I'm not entirely sure where you are going with this. I haven't looked at the documents yet, but it seems to me that characters are essentially defined (mechanically) by their skill ranks and talents. Maybe an attribute becomes important by itself (...saying I have 2 Cha, or I have a 16 Quickness both mean something). But I think just about everything else that would normally be "part of a build" in other systems (archetypes, backgrounds, paths etc) instead under A:RPG just impacts what you rank up and what talents you take.

So to to describe "your build" it seems to me you should list the 2-6 key skills that are most important in defining the core of what your PC does along with the key relevant talents.

Ex: Saying that your Tier II PC has 9 ranks in Arcanum Meditation, Marksmanship, Perception, Athletics & Larceny w/ the talents ASC II, Weapon Mastery II (Flintlocks), Acrobatics & Tomb Raider might imply that you took the expert archetype, but regardless it means you shoot guns & cast spells at combat grade and probably crawl into and out of tombs looking for ancient valuables. Are you an Awakened Scion turned Sword Sage? Maybe important for RP purposes but I don't see how mechanically it was any different than if you were Spontaneously Awakened and an Archaeologist. Either way its the skills and talents that matter from the mechanical end.

I guess I'm asking if the exact build you took to get there important in some way I'm not seeing?

Author:  frzntundra4 [ Thu Oct 24, 2013 9:50 pm ]
Post subject:  Re: How to talk about character mechanical builds

I believe Mr. Bellando made an excel sheet to build a character that was listed on the player resources on the old forums.

I took it a year or so ago and tweaked it to suit my needs for my character. It's really helped me iron out some misconceptions (I think) about rules things for my character build and planning out where I hope to go with him the future.

Maybe he'd be able to share it again (if it was John!).

Thanks,
Rick Brill

Author:  Harliquinn [ Fri Oct 25, 2013 7:01 am ]
Post subject:  Re: How to talk about character mechanical builds

I linked the Excel Sheet, but it wasn't me who created it. I wish we had access to some of those old Player Created Artifacts :)

John

Author:  SamhainIA [ Fri Oct 25, 2013 8:36 am ]
Post subject:  Re: How to talk about character mechanical builds

Eric G
Yes sometimes the exact build to get there matters... sometimes...

I had to have someone explain to me the whole Expert/ Adaptable/ Prestidigitation end run around the rules that makes a whole section of characters possible, and just looking at a character sheet I don't think would ever explain that.

also importantly it provides a visibility, "Hey this is the correct order of steps", people reading that can see how someone else did it, and it then becomes easier for them to read and understand. and people that post characters with mistakes (everyone makes honest mistakes!)
Some examples:
-I took the Quick talent on a character once (it has no requirement listed in the table), and then in the middle of a game i realized I didn't have the requisite stat to use that talent.
-Ive seen mistakes where people didn't realize you are limited to a max of 4 ranks in something at character creation (eg A Martial, Human, Peasant from Almeric, coul already have 4 points in Heal, and thus could not chose to put a 5th in for their distributed points)
- There was a group of people at origins last year that had misread/misunderstood the point distribution rules in step 7 and had more points in things than they should have, there was some furious character adjustments that afternoon.

Author:  val Holryn [ Sat Oct 26, 2013 2:58 am ]
Post subject:  Re: How to talk about character mechanical builds

Ah ha! That makes sense. You are not explaining succinctly what a character does. You are tracking the building blocks. I can completely relate. Tukufu started out as an Arcane Archetype until someone pointed out to me that you can't use the Talent Warrior Mage to add ranks to Marksmanship. D'Oh. Since being a Trigger Mage was a core part of what I wanted to do it was imperative to me to have someone who both shot and cast. I had to rebuild him as an expert.

I track the advancements I make on a word document for my main 2 PCs so I can "deconstruct" the steps if I ever need to review something.

Author:  Garos [ Thu Nov 14, 2013 12:20 pm ]
Post subject:  Re: How to talk about character mechanical builds

Late to the reply, I know, but figured I'd weigh in.

I have my players use the quick reference sheets in the back of the Codex of Heroes, simplifies the build process for new characters, and then I just have them track what advancements they choose at each rank up (ex, 1.2 - Universal + skill, 1.3 - Martial Combat Talents [talent x, talent y], etc). Makes it easy to go back and see how it all fits together.

Author:  SamhainIA [ Thu Nov 14, 2013 12:33 pm ]
Post subject:  Re: How to talk about character mechanical builds

like these sheets?

Author:  Garos [ Thu Nov 14, 2013 12:36 pm ]
Post subject:  Re: How to talk about character mechanical builds

Yup. For some reason links are showing the same color as normal text for me, didn't realize there were links there at first and kept waiting for something else to load on the page >.<

Page 1 of 2 All times are UTC - 5 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/