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 Post subject: Re: Challenging Characters at Tier 3 and beyond...
PostPosted: Sat Jun 10, 2017 1:32 am 

Joined: Sun Nov 24, 2013 9:12 pm
Posts: 609
SamhainIA wrote:
Lorebane wrote:
I like the idea of something like a trap applying a temporary flaw.


^^ this is how traps should be in Arcanis, Brilliant!

an Acid trap that reduces your max stamina, or creates a negative to a defense that dissipates in X hours. An arrow trap that makes you Lame, or a poison spray that makes you blind.

you could even extend this idea to wounds, tho it would get pretty silly if you gave it out for every wound (not to mention taking up more time)
I'm going to be honest, I've been doing traps and skill challenges like this already. Whenever they deal damage in a mod, I look ahead and see if the trap/skill challenge leads directly into combat afterwards. If they don't, I usually give the player some kind of plenty/flaw. Sometimes I will still just do damage on 1 of the rolls in a skill challenge so people who I GM for a lot don't catch on that no damage means no combat.


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