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 Post subject: Re: GM Aid in Mods
PostPosted: Wed Jul 01, 2015 9:46 am 
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Joined: Fri Sep 27, 2013 10:40 am
Posts: 2046
james.zwiers wrote:
Break the talents block into an 'Active' and a 'Passive' block, where the passive either have no foreseeable use in the adventure or are already factored into the NPC stats.


+1

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 Post subject: Re: GM Aid in Mods
PostPosted: Wed Jul 01, 2015 4:09 pm 

Joined: Sun Dec 15, 2013 7:37 am
Posts: 121
Location: Leeds, England
james.zwiers wrote:
Break the talents block into an 'Active' and a 'Passive' block, where the passive either have no foreseeable use in the adventure or are already factored into the NPC stats.


Btw, the added benefit... saves bold for the key 'active' talents :)

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