Hello everyone. I expect the questions that will follow have been asked and answered a thousand times on these boards, so if it's easier to link to older threads that I've missed, please feel free.
I played Arcanis for the first time this past year at Origins and was very impressed with the system (and possibly met many of you, so thanks for making it a great event!) to the point that I promptly went out and found myself a copy of the Core rulebook and the Codex of Heroes. Now, seven months later, my playgroup's current home game is winding down such that it will very likely not last past the new year, and since I have the remaining handful of sessions codified to the greatest extent errant PCs will allow, I have bent my thoughts toward switching to Arcanis for our next series of adventures.
Before I lose myself too fully in the lore of Arcanis and the shades of the stories my players may be able to tell, however, I'd like to compile a checklist of sorts of important mechanics to which I'll need to introduce my PCs over the first handful of sessions to help them (and me!) become more comfortable with the system. I find that games tend to flow much more smoothly and my players are more immersed in their characters and the world when they can confidently describe what their character says or does without worrying about how, mechanically, different actions will affect their chances of success during any given event.
Everyone in the group has plenty of experience with tabletop RPGs and tabletop games in general, but in some ways that's as much a curse as it is a blessing, for most other games reward players for carefully considering myriad mechanical interactions before taking their turn rather than trying to do away with the meta-game construct of turns entirely and rewarding players for making highly personal decisions swiftly and naturally (and for which success or failure isn't necessarily clear cut).
With that lengthy background rambling out of the way
, aside from the truly obvious (the clock, push, recovery, strain), what are some of the most different or jarring mechanics that I should be trying to reinforce early to ease the transition to Arcanis?
Thanks in advance for the help, and I'll be happy take any unsolicited advice you have as well
~ James