mininin wrote:
From an outsiders viewpoint to the situation it seems that the issue is the labeling of it as an 'intro'. If it's the 8th adventure then characters should be more advanced but seeing that label may make a GM mistakenly believe it's an introductory adventure scaled to 1st level characters ....
This definitely happened. I could easily have brought in a higher level PC. This was Pete's (and our) only real mistake in running and playing the mod.
Henry wrote:
...Why start with the 8th adventure, rather than the first?
*I* will definitely offer them in order.
*They,* the potential new Arcanis players, will probably not play them in order. especially the people who start out as casual players. How much of an issue this will be isn't yet known to me. But if you run two mods a month, then Gleams would come up four months in... could you get a group of brand new players at that point who want to try it out? I think in Portland that's at least possible scenario. My opinion.
Henry wrote:
If your group has already played the previous seven, then I would recommend using the 'Level-up' cert...
The old group of Arcanis players have moved on to other things in Portland or have had various versions of "life happens." The scenario I am concerned about is introducing the game to new 5E players. Leveling up presents its own problems. Beyond the official text that would make playing Gleams illegal after leveling up there remains an ongoing dearth of playable mods. Skipping 8 of them is not helpful to find and keeping new players.
My opinions.
And my recommendation is both rethinking the intro label on mods that don't handle 1st level PCs, and bringing back some version of the APL system in future mods to increase thew flexibility of player choice & make it easier for GMs to handle. Perhaps I have made a mountain out of a molehill. But my experience was frustrating enough that i wanted to share it.