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 Post subject: HP2-6 - Price of Honor
PostPosted: Sun Oct 14, 2018 9:14 pm 

Joined: Sat Apr 08, 2017 9:13 pm
Posts: 3
SPOILER WARNING!!!










When does the double take over the PC? Before the adventure starts or during it?


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 Post subject: Re: HP2-6 - Price of Honor
PostPosted: Sun Oct 14, 2018 11:38 pm 

Joined: Mon Dec 09, 2013 11:41 pm
Posts: 308
Location: Australia
Hi karl

My understanding from the ARPG version is that it happens before the adventure starts. Thats when the secret orders are given out.

But as GM you could decide that it happened after they meet with the NPC (just be for they go into the undercity and have them find their missing comrade locked in a cupboard as part of the conclusion. I don't think it makes a huge difference.

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 Post subject: Re: HP2-6 - Price of Honor
PostPosted: Mon Oct 15, 2018 2:02 am 
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Joined: Fri Sep 27, 2013 1:06 am
Posts: 1838
Location: Portland OR
Usually when I run the module I have the switch happens at night while everyone is sleeping in the Golden Court. That way the decision to accept bribes is the character's and not the doppelgänger's. However, like Dean, I don't think it hugely matters as long as the doppelgänger in place before they enter the tunnel.

My two cents

PS - I also try to have the party meet the replaced PC back at the Golden Court. I "suggest" to the replaced character they pause in a Courtyard for a moment to reflect before catching up with the party at a debrief. The other PCs then meet the real "just woke up" PC who is shaking off a hangover and the effects of having been heavily drugged into unconsciousness. If the PCs run back to the courtyard the doppelgänger is already long gone.

When it works well, it works really well. I love leaving people with a "WTF?!?" moment.

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Formerly Sir Jaeger val'Holryn. Weilder of the Holy Avenger: Thonanos. Gave his soul to help free King Noen


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