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 Post subject: Mod Updates incoming
PostPosted: Sun May 07, 2017 10:27 am 

Joined: Fri Sep 27, 2013 5:44 pm
Posts: 103
Folks,
First of all, thank you so much for running and playing Arcanis 5e mods! Your feedback is invaluable and much appreciated. I am working on updating a lot of Arcanis mods today to take these suggestions into account. Once I have the updates done, I will post here to let you know what mods changed. Please download a new copy of those adventures.

Thank you!

UPDATE

Cody will post when he has complete the technical side of it, but new version of the following mods will soon be available for download.

1-1 Taboo
1-5 Gleam of Fires, Throb of Drums
2-1 Into the Blessed Lands
2-2 That Which Lies Beneath
2-6 The Price of Honor
2-8 Blessed are the Heretics

Regarding That Which Lies Beneath, keep in mind that the clockwork golem has resistance to attacks from either nonmagical OR non-adamantine weapons. A weapon that is magical, like the weapon in the tomb, will penetrate its resistances.

Regarding Blessed are the Heretics, the bone staff is a bone rattle, which is described in Forged in Magic: REFORGED.

Yes, "castle-forged steel" in 1-6 is just a colorful way of saying that the Heroes get some nice stuff

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James Vacca, Living Arcanis Campaign Coordinator

Kailandos, Keeper of the Word and Soldier of Retribution


Last edited by Auroris on Sun May 07, 2017 7:50 pm, edited 1 time in total.

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 Post subject: Re: Mod Updates incoming
PostPosted: Sun May 07, 2017 5:29 pm 
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Joined: Fri Sep 27, 2013 1:06 am
Posts: 2109
Location: Portland OR
Thank YOU sir for your work on the campaign! And your friendly presence on the forum. Being a living campaign's point man IME often looks like a thankless task. It looks like you get all the complaints. And not a lot of thank you. I'm sure someone owes you at a beer at Origins at the very least.

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Eric Gorman

AKA Ambassador Tukufu, man of letters, tomb raider and Master Sword Sage
. . . and Sir Szymon val'Holryn, Order of the Phoenix
Formerly Sir Jaeger val'Holryn. Weilder of the Holy Avenger: Thonanos. Gave his soul to help free King Noen


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 Post subject: Re: Mod Updates incoming
PostPosted: Sun May 07, 2017 7:42 pm 

Joined: Fri Sep 27, 2013 5:44 pm
Posts: 103
val Holryn wrote:
Thank YOU sir for your work on the campaign! And your friendly presence on the forum. Being a living campaign's point man IME often looks like a thankless task. It looks like you get all the complaints. And not a lot of thank you. I'm sure someone owes you at a beer at Origins at the very least.


Ah well thank you! I appreciate the thanks! I'm glad that I can help provide a fun experience for you all. That's what its really about.

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James Vacca, Living Arcanis Campaign Coordinator

Kailandos, Keeper of the Word and Soldier of Retribution


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 Post subject: Re: Mod Updates incoming
PostPosted: Sun May 07, 2017 8:51 pm 
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Joined: Fri Sep 27, 2013 10:47 am
Posts: 2493
Location: Central Alberta
They should all be uploaded now.

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Cody Bergman
Legends of Arcanis Campaign Staff
Initial Author Contact/Adventure Vetting

Haakon Marcus val'Virdan, Divine Holy Judge of Nier
Ruma val'Vasik, Martial Crusader and Master of the Spear
Jorma Osterman, Arcane Coryani Battlemage


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 Post subject: Re: Mod Updates incoming
PostPosted: Mon May 08, 2017 10:46 am 

Joined: Sun Jan 08, 2017 11:24 am
Posts: 13
Are there any actual changes to HP 2-2 besides formatting? I'm running this today, but I didn't notice any changes. Particularly in certain damage immunities that I thought for sure would be downgraded to resistances.

Jeffrey Witthauer


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 Post subject: Re: Mod Updates incoming
PostPosted: Mon May 08, 2017 12:56 pm 

Joined: Fri Sep 27, 2013 5:44 pm
Posts: 103
EvilWriter wrote:
Are there any actual changes to HP 2-2 besides formatting? I'm running this today, but I didn't notice any changes. Particularly in certain damage immunities that I thought for sure would be downgraded to resistances.

Jeffrey Witthauer


Just formatting changes to clarify what the golems are resistant too. What are the immunities that you feel are too strong? Can you be more specific about why they need to be changed?

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James Vacca, Living Arcanis Campaign Coordinator

Kailandos, Keeper of the Word and Soldier of Retribution


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 Post subject: Re: Mod Updates incoming
PostPosted: Mon May 08, 2017 1:00 pm 

Joined: Fri Dec 09, 2016 9:52 am
Posts: 88
Golems are immune to non-magical damage. At this point in the campaign it may be hard for some tables to have enough (or even any) magical weapons and/or spells to kill the golems.

I know that there is a +1 weapon in the module but not all tables will find/take it.

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Lucas
Invisible King of Paldaris - Retired
Ssanupeti "Gravedigger", Lord of Snakes


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 Post subject: Re: Mod Updates incoming
PostPosted: Mon May 08, 2017 2:44 pm 

Joined: Fri Sep 27, 2013 5:44 pm
Posts: 103
Paldaris wrote:
Golems are immune to non-magical damage. At this point in the campaign it may be hard for some tables to have enough (or even any) magical weapons and/or spells to kill the golems.

I know that there is a +1 weapon in the module but not all tables will find/take it.


*blink blink* whoah!! I focused on fixing the wording that I totally missed the fact that it was immunities and not resistances. Fixed!! Cody will upload a new version soon.

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James Vacca, Living Arcanis Campaign Coordinator

Kailandos, Keeper of the Word and Soldier of Retribution


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 Post subject: Re: Mod Updates incoming
PostPosted: Mon May 08, 2017 3:20 pm 

Joined: Fri Dec 09, 2016 9:52 am
Posts: 88
Thanks, James. I really appreciate all of your hard work on these.

Meet me at the Bar on Two and I'll buy you a drink. That goes for all campaign staff. I can see how hard you guys are working to make a fun environment for us players.

Lucas

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Lucas
Invisible King of Paldaris - Retired
Ssanupeti "Gravedigger", Lord of Snakes


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 Post subject: Re: Mod Updates incoming
PostPosted: Mon May 08, 2017 3:43 pm 

Joined: Sun Jan 08, 2017 11:24 am
Posts: 13
So just to clarify, the non-magical damage should be resistance, not immunity?


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