Southernskies wrote:
Many 'old' systems suffer rulebook bloat due to 'publish or perish' imperitives. For all its foibles, Rolemaster was even worse (although I enjoyed it for other reasons). WH40k is a nightmare these days due to the pricepoint (haven't played in two years due to power-leaps).
Have you checked out any of the more recent Rolemaster versions? They are much better about balance (and put out a lot fewer products than RM2 did). Personally I prefer RMSS/RMFRP to RM2/RMC but, overall it's pretty evenly split (which is why they are working on RMU as a unified single system).
southernskies wrote:
A:CSE I feel is the opposite direction and could use 1-2 more produce releases per year (Origins and another around Christmas or January). If I could make the time at home I have the skills to write full products. I can't even make the time to write the adventure I'm working on (outline submitted two years ago).
I agree. Another even worse system is Metal, Magic, and Lore. I really like the system but they are only managing something like 1 release every 2-3 years (and do not have free adventures or back-catalog like Arcanis does).
southernskies wrote:
Back to D&D4, I just had a strange thought. I wonder how it would go as a "class-less" system (no class restrictions on Powers)?
Interesting thought. I suspect you could come up with some very broken combos but I can't think of any off-hand. Even without mixing powers, you could get some possibly broken powers (I had a Psion that by low paragon was doing something like 1d6+16 damage in a 3x3 square and applying an effect on top of it - the only real balance was that it was not "friendly").