Hat wrote:
Regardless of the system, I'm staying. The greatest strength is the world and the storytelling and I know that will come through regardless of the system.
I agree with
everything Paul said, but especially in how it's the stories and role-playing that make Arcanis great. I play Arcanis for the depth of the world, the shades of grey, the moral dilemmas, the mysteries, the uncertainties, the politics, the intellectualism, and the quality of players who are drawn to such things.
I've heard both good and bad comments from players about the ARPG game mechanics. I haven't heard very many complaints about the quality of the stories.
When I first tried Living Arcanis, I was more willing to try it because it used D&D rules, and I'd have been more hesitant to try it if it were "yet another" game with its own rules. OTOH, sometimes I try a new game at a con with the attitude of focusing on role-playing and letting the GM tell me when I need to roll dice (though that's much easier when pre-gen characters are provided).
In New England (where I live), Pathfinder is extremely popular, though D&D 5e is growing in popularity. We sadly have no ARPG here. I've noticed that Green Ronin's current model is to publish rules-agnostic material for Freeport with rules-specific addenda for download with game stats.
I respect Paradigm's decision to experiment. I look forward to more great stories, enjoyable adventures, and great new players regardless of the game mechanics.