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Runes http://forums.paradigmconcepts.com/viewtopic.php?f=69&t=3012 |
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Author: | deisuineko [ Fri Mar 29, 2019 11:21 am ] |
Post subject: | Runes |
A hypothetical question came up in a recent session. A player who has a champion fighter with a lightning rune attached to a weapon rolls a 19 which is a crit for his fighter, but the text on the rune says he has to roll a 20 to get the additional damage. Since that is a class feature could he get the extra rune damage on a successful critical attack roll, 19 or 20. |
Author: | acurrier [ Fri Mar 29, 2019 12:44 pm ] |
Post subject: | Re: Runes |
My (completely unofficial) answer would be to apply the class ability to the rune as well as the weapon. The rune becomes a part of the weapon when it is applied to the weapon. Doesn't make a ton of sense to have two different critical hit ranges on a single attack. |
Author: | Nierite [ Fri Mar 29, 2019 2:54 pm ] |
Post subject: | Re: Runes |
Don't have rules handy, but. . . It is all about wording. If the rune says it acts on a 20 and not a crit, and if the class ability says it changes the crit range, those are not equvalent rules. While a 20 is normally a crit if the rune doesn't use that word you can't just assume they are equvalent. Therefore the class ability does not change when the rune activates. |
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