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 Post subject: Languages (for starting characters)
PostPosted: Fri Feb 22, 2019 5:11 am 
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Joined: Mon Nov 18, 2013 3:40 pm
Posts: 93
Location: Melbourne, Australia
I was wondering about starting languages and literacy.

In the Arcanis 5E system it seems that you get languages (and literacy) from just a few things -
Race (plus INT modifier)
Background
Skill INT (Literacy)
Feat Linguist

There might be a few other places, but I think that's mostly it.

Now, the Campaign Guide says -
"As well as fleshing out your character's history, your choice of nationality will affect what languages your character knows and your starting skill proficiencies."
The line above mentions languages, but I don't think that you get languages from Nationality unless your race or background says that you get a national language. Of course they might be good choices for and languages from your INT modifier.

Anyway, I really just wanted to clarify that no languages are specifically gained from nationality.

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John Deague

Hattar Tantoros di Caligo Dark-kin Templar of Cadic
Ruggiero val'Assante Val Noble
Ershan Yagmir Human Nomad
Turbulus Normaven Gnome Vagabond
Sibin val’Vasik Val Wilder


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 Post subject: Re: Languages (for starting characters)
PostPosted: Fri Feb 22, 2019 8:32 pm 
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Joined: Fri Sep 27, 2013 1:06 am
Posts: 2109
Location: Portland OR
I think it’s hold over language.temember most of the book was originally written for the ARP rule set. Then converted to 5e. I haven’t looked that closely at this, but since nationality does influence languages in ARP I’m guessing that’s it. In the alternative, at one point they did make plans for nationality to given languages but then abandoned it.

TMK nationality does not give languages in 5e

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Eric Gorman

AKA Ambassador Tukufu, man of letters, tomb raider and Master Sword Sage
. . . and Sir Szymon val'Holryn, Order of the Phoenix
Formerly Sir Jaeger val'Holryn. Weilder of the Holy Avenger: Thonanos. Gave his soul to help free King Noen


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