Paldaris wrote:
I think you may be confusing the rules for ARPG and 5E.
Pg. 246 5e DMG under Objects, states how items made of certain materials have an AC associated with them (this is also partially mentioned in Children of the Sky regarding sundering, referencing weapons made of wood and iron as an example).
Paldaris wrote:
There are no special changes to AC for Fervidite. If you turn to page 216 of the 5E Campaign Setting book, you can see exactly what it does.
There is no mention of Fervidite items' AC period, let alone special changes. All items made of certain materials have an AC to them.
Wood/Bone items has an AC of 15. (CotS states wooden items has an AC of 14 though).
Stone - 17.
Iron/Steel (I imagine Glass Steel and [Tempered] Sarishan Steel fall under this) - 19.
Mithril - 21.
Adamantine - 23.
All this is straight up in 5e DMG and accounts for stuff made of said materials for Arcanis 5e. Fervidite just mentions the HP increase, nothing of the AC for items made from this stuff, and obviously wouldn't be covered in the 5e DMG as Fervidite is a material unique to the Arcanis world.
Fervidite was always portrayed as tough as Adamantine, but more flexible and lighter. Since Adamantine items have an AC of 23, where would that put Fervidite?