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 Post subject: Runes and Attunement
PostPosted: Sun Nov 04, 2018 8:33 pm 

Joined: Sat Sep 28, 2013 6:45 pm
Posts: 632
Question, some runes require attunement. If you put one of those runes on a magic item that already requires attunement, how does that effect your total allowed attuned items?

Example if I put a spell rune on my amulet of the faithful does the combo count as one attuned item or two attuned items?

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 Post subject: Re: Runes and Attunement
PostPosted: Sun Nov 04, 2018 8:39 pm 

Joined: Sat Sep 28, 2013 6:45 pm
Posts: 632
Never Mind. Just saw you can't put a rune on a magic item in 5e. Problem answered itself.

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Eric Hughes

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But rather than wed,
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 Post subject: Re: Runes and Attunement
PostPosted: Tue Jun 25, 2019 4:01 pm 

Joined: Sat Apr 28, 2018 11:30 am
Posts: 15
Although magic items generally can't have runes, this does pose a good question for a Kio Sword, which requires attunement and with the magical family heirloom rule can gain an uncommon rune at 7th level. If one chooses a rune which requires attunement(such as a spell rune), would the sword and its runes still only be one attunement slot?


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 Post subject: Re: Runes and Attunement
PostPosted: Tue Jun 25, 2019 10:28 pm 
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Joined: Fri Sep 27, 2013 1:06 am
Posts: 1958
Location: Portland OR
That’s a great question.

I am no one official but I lean conservative in my interpretations of the rules. So I would guess that they each require attunement. That said I can see the alternative argument that it’s one item at the end of the day...

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 Post subject: Re: Runes and Attunement
PostPosted: Tue Jun 25, 2019 11:33 pm 

Joined: Fri May 09, 2014 11:53 pm
Posts: 49
kresnik wrote:
Although magic items generally can't have runes, this does pose a good question for a Kio Sword, which requires attunement and with the magical family heirloom rule can gain an uncommon rune at 7th level. If one chooses a rune which requires attunement(such as a spell rune), would the sword and its runes still only be one attunement slot?

I hunted this down awhile back:
Forged In Magic: Reforged p178, Rune Quality and Slots wrote:
Very rare and legendary runes require the wielder to be attuned to the item bearing the rune in order to gain their full potential... (emphasis mine)

So, your fancy heirloom kio sword costs you one slot, not one per rune. Likewise, it seems likely that Eric's original question about the oddball magic items that accept runes (ex. Ring of Earth's Mettle) should fall under the same rule: one item, one attunement slot, unless item text overrides.

Nobody official here.


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