As per the spell, it allows the caster to conjure 1 of the following: One CR 2 Elemental, two CR 1 Elementals, Four CR 1/2 Elementals, or Eight CR 1/4 Elementals.
As of the 5e Arcanis Campaign Setting (ACS) book, we have the stats for Elementals of CR 1/2 rating, and the SRD permits the use of Azers and Gargoyles (both which are CR 2). However, there are no CR 1/4 nor CR 1 of legal use in the SRD for Arcanis 5e.
I can imagine the CR 1/4 Elementals can be stated up using the CR 1/2 in 5e ACS and adjusting them accordingly. However, what about CR 1 Elementals? I ask for legal use in LA settings purposes.
Btw, here are the SRD stats for Azer and Gargoyle printed for 5e
Azer Medium elemental (I imagine fire based) AC:17 (natural armor, shield) HP: 39 (6d8 + 12) Speed: 30 ft.
STR: 17(+3) DEX: 12(+1) CON: 15(+2) INT: 12(+1) WIS: 13(+1) CHA: 10(+0)
Saving Throws: Con +4
Damage Immunities: fire, poison Condition Immunities: poisoned
Passive Perception: 11
Languages: Ignan
Challenge: 2 (450 XP)
Heated Body: A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.
Heated Weapons: When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).
Illumination: The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions Warhammer: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
Gargoyle Medium elemental (I imagine earth based) AC: 15 (natural armor) HP: 52 (7d8 + 21) Speed: 30 ft., fly 60 ft.
STR: 15 (+2) DEX: 11 (+0) CON: 16 (+3) INT: 6 (-2) WIS: 11 (+0) CHA: 7 (-2)
Damage Resistances: bludgeoning, piercing, and slashing from non-magical attacks that aren't Adamantine Damage Immunities: poison Condition Immunities: exhaustion, petrified, poisoned;
Senses: darkvision 60 ft., passive Perception 10;
Languages: Terran
Challenge: 2 (450 XP)
False Appearance: While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.
Actions Multiattack: The gargoyle makes two attacks: one with its bite and one with its claws. - Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. - Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
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