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5E Making a Fighting Style
http://forums.paradigmconcepts.com/viewtopic.php?f=69&t=2560
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Author:  Southernskies [ Thu Mar 23, 2017 7:47 pm ]
Post subject:  5E Making a Fighting Style

Breaking out from another thread:
viewtopic.php?f=69&t=2493
***

Based on what I'm seeing so far, it looks like:
1. Take the "Fighting School" Feat (in place of a stat advancement, as usual).
2. Choose 2-4 restrictions from a list to define your style.
3. Choose 2-3 options from a list for the tier (Initiate, Journeyman, Master).
4. Defeat your opponents to obtain bragging rights, "My school is the best! The rest are but poor imitators who cannot compete with me."

Time to bombard Pedro with (vaguely balanced) ideas. Post yours below!

Author:  PCI_StatMonkey [ Mon Mar 27, 2017 2:27 pm ]
Post subject:  Re: 5E Making a Fighting Style

lol

it's already designed :P

they are called combat schools (because fighting style is a fighter ability) and have two levels

Journeyman, Master

remember most people get 4 feats....

Author:  Southernskies [ Mon Mar 27, 2017 6:55 pm ]
Post subject:  Re: 5E Making a Fighting Style

Human fighters can technically get 7 feats over 20 levels; but give up all stat bumps to do it (the system requires at least one 20 stat as designed, making a realistic of 5 feats).

Author:  PCI_StatMonkey [ Sat Apr 01, 2017 12:25 pm ]
Post subject:  Re: 5E Making a Fighting Style

you can do quite well with an 18 maxed stat.. 20 grants a +5% advantage on most die rolls.

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